Cards

Every card in Slay the Spire 2.

596 Cards
Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abundance
Skill
1
Choose 1 of 3 Upgraded Powers to add into your Hand. It's free to play this turn.
Exhaust.
Accelerant
Power
1
Poison is triggered 1 additional time.
Accuracy
Power
1
Shivs deal 4 additional damage.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Adaptive Strike
Attack
2
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterlife
Skill
1
Summon 6.
Exhaust.
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize
Skill
1
Procure a random potion.
Exhaust.
Alignment
Skill
0
3
Gain .
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Anticipate
Skill
0
Gain 2 Dexterity this turn.
Apotheosis
Skill
2
Innate.
Upgrade ALL your cards.
Exhaust.
Apparition
Skill
1
Ethereal.
Gain 1 Intangible.
Exhaust.
Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Ascender's Bane
Curse
Ethereal.
Unplayable.
Eternal.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Automation
Power
1
Every 10 cards you draw, gain .
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Backstab
Attack
0
Innate.
Deal 11 damage.
Exhaust.
Bad Luck
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barricade
Power
3
Block is not removed at the start of your turn.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat into Shape
Attack
1
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Beckon
Status
1
At the end of your turn, if this is in your Hand,
lose 6 HP.
BEGONE!
Skill
1
Choose a card in your Hand to Transform into Minion Strike.
Believe in You
Skill
0
Another player gains .
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blaze
Skill
2
Give another player 5 Strength.
Blight Strike
Attack
1
Deal 8 damage.
Apply Doom equal to damage dealt.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bludgeon
Attack
3
Deal 32 damage.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Bodyguard
Skill
1
Summon 5.
Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment
Attack
3
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bone Shards
Attack
1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Bouncing Flask
Skill
2
Apply 3 Poison to a random enemy 3 times.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Bubble Bubble
Skill
1
If the enemy has Poison, apply 9 Poison.
Buffer
Power
2
Prevent the next time you would lose HP.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Burn
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burst
Skill
1
This turn, your next Skill is played an extra time.
Bury
Attack
4
Deal 52 damage.
Byrd Swoop
Attack
0
Deal 14 damage.
Byrdonis Egg
Quest
Unplayable.
Can be hatched at a Rest Site.
Cacophony
Power
2
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calcify
Power
1
Osty's attacks deal 4 additional damage.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops
Power
1
Whenever you are attacked, deal 3 damage back.
Capacitor
Power
1
Gain 2 Orb Slots.
Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Catastrophe
Skill
2
Play 2 random cards from your Draw Pile.
Celestial Might
Attack
2
Deal 6 damage 3 times.
Chaos
Skill
1
Channel 1 random Orb.
Charge Battery
Skill
1
Gain 7 Block.
Next turn, gain .
CHARGE!!
Skill
1
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cleanse
Skill
1
Summon 3.
Exhaust 1 card from your Draw Pile.
Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Cloak of Stars
Skill
0
1
Gain 7 Block.
Clumsy
Curse
Ethereal.
Unplayable.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Concoct
Skill
0
Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conqueror
Skill
1
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coordinate
Skill
1
Give another player 5 Strength this turn.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
Crush Under
Attack
1
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Curse of the Bell
Curse
Unplayable.
Eternal.
Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Dazed
Status
Ethereal.
Unplayable.
Deadly Poison
Skill
1
Apply 5 Poison.
Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Debris
Status
1
Exhaust.
Debt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
Decay
Curse
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defile
Attack
1
Ethereal.
Deal 13 damage.
Deflect
Skill
0
Gain 4 Block.
Defragment
Power
1
Gain 1 Focus.
Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate
Attack
1
4
Deal 30 damage.
Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Discovery
Skill
1
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Disintegration
Status
At the end of your turn, take 6 damage.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Distraction
Skill
1
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Dodge and Roll
Skill
1
Gain 4 Block.
Next turn, gain 4 Block.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy
Skill
1
Double your Energy.
Exhaust.
Doubt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Dowsing
Quest
Unplayable.
After entering 5 more ? rooms, transforms into an Abundance.
Drain Power
Attack
1
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Dredge
Skill
1
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Dual Wield
Skill
1
Choose an Attack or Power card. Add a copy of that card into your Hand.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
Echoing Slash
Attack
1
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Energy Surge
Skill
1
ALL players gain .
Exhaust.
Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 8 Strength this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled
Curse
2
If this is in your Hand, it must be played before other cards.
Eternal.
Entrench
Skill
2
Double your Block.
Entropy
Power
1
At the start of your turn, Transform 1 card in your Hand.
Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
Eternal Armor
Power
3
Gain 9 Plating.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Fade
Skill
0
Retain.
Another player gains 6 Dexterity this turn.
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fasten
Power
1
Gain an additional 4 Block from Defend cards.
Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Fetch
Attack
0
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Fisticuffs
Attack
1
Deal 7 damage.
Gain Block equal to damage dealt.
Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Flatten
Attack
2
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Folly
Curse
Ethereal.
Innate.
Unplayable.
Eternal.
Footwork
Power
1
Gain 2 Dexterity.
Forbidden Grimoire
Power
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Frantic Escape
Status
1
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fuel
Skill
0
Gain .
Draw 1 card.
Exhaust.
Furnace
Power
1
At the start of your turn, Forge 5.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gang Up
Attack
1
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Genesis
Power
2
At the start of your turn, gain .
Genetic Algorithm
Skill
1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Giant Rock
Attack
1
Deal 16 damage.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gold Axe
Attack
1
Deal damage equal to the number of cards played this combat.
Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Graveblast
Attack
1
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Greed
Curse
Unplayable.
Eternal.
GUARDS!!!
Skill
2
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Guilty
Curse
Unplayable.
Removed from your Deck after 5 combats.
Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer Time
Power
2
Whenever you Forge, all allies Forge as well.
Hand of Greed
Attack
2
Deal 20 damage.
If Fatal, gain 20 Gold.
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hang
Attack
1
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Heirloom Hammer
Attack
2
Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Hello World
Power
1
At the start of your turn, add a random Common card into your Hand.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Daggers
Skill
0
Discard 2 cards.
Add 2 Shivs into your Hand.
Hidden Gem
Skill
1
A random card without Replay in your Draw Pile gains Replay 2.
High Five
Attack
2
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Howl from Beyond
Attack
3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ignition
Skill
1
Another player Channels Plasma.
Exhaust.
Imitation Learning
Skill
1
Choose another player.
The next 2 times they play a Power, you play a copy of it.
Exhaust.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Infection
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Inflame
Power
1
Gain 2 Strength.
Injury
Curse
Unplayable.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Invoke
Skill
1
Next turn, Summon 2 and gain .
Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Jack of All Trades
Skill
0
Add 1 random Colorless card into your Hand.
Exhaust.
Jackpot
Attack
3
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knife Trap
Skill
2
Play every Shiv in your Exhaust Pile on the enemy.
Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Know Thy Place
Skill
0
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Lantern Key
Quest
Unplayable.
Unlocks a special event in the next Act.
Largesse
Skill
0
Another player adds 1 random Colorless card to their Hand.
Leading Strike
Attack
1
Deal 3 damage.
Add 2 Shivs into your Hand.
Leap
Skill
1
Gain 9 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Legion of Bone
Skill
2
ALL players Summon 6.
Exhaust.
Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
Lift
Skill
1
Give another player 11 Block.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce
Skill
0
Retain.
Gain .
Exhaust.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Mad Science
Attack
1
??????
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Mangle
Attack
3
Deal 15 damage.
Enemy loses 10 Strength this turn.
Manifest Authority
Skill
1
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master Planner
Power
2
When you play a Skill, it gains Sly.
Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Metamorphosis
Skill
2
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Mind Rot
Status
Draw 1 fewer card each turn.
Minion Dive Bomb
Attack
0
Deal 13 damage.
Exhaust.
Minion Sacrifice
Skill
0
Gain 8 Block.
Exhaust.
Minion Strike
Attack
0
Deal 6 damage.
Draw 1 card.
Exhaust.
Mirage
Skill
1
Gain Block equal to Poison on ALL enemies.
Exhaust.
Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Momentum Strike
Attack
1
Deal 10 damage.
Reduce this card's cost to 0 .
Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Necro Mastery
Power
2
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Neow's Fury
Attack
1
Deal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Neutron Aegis
Power
1
5
Gain 8 Plating.
Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Normality
Curse
Unplayable.
You cannot play more than 3 cards this turn.
Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Noxious Fumes
Power
1
At the start of your turn, apply 2 Poison to ALL enemies.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Omnislice
Attack
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
Orbit
Power
2
Every 4 you spend,
gain .
Outbreak
Power
1
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Outmaneuver
Skill
1
Next turn, gain .
Outrage
Attack
0
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Parry
Power
1
Sovereign Blade now gains 10 Block.
Parse
Skill
1
Ethereal.
Draw 3 cards.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Patter
Skill
1
Gain 8 Block.
Gain 2 Vigor.
Peck
Attack
1
Deal 2 damage 3 times.
Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Phantom Blades
Power
1
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Piercing Wail
Skill
1
ALL enemies lose 6 Strength this turn.
Exhaust.
Pillage
Attack
1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pillar of Creation
Power
1
Whenever you create a card, gain 3 Block.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Plot
Skill
1
Next turn, ALL players draw 2 cards.
Poisoned Stab
Attack
1
Deal 6 damage.
Apply 3 Poison.
Poke
Attack
0
Osty deals 6 damage.
Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Poor Sleep
Curse
Retain.
Unplayable.
Pounce
Attack
2
Deal 14 damage.
The next Skill you play costs 0 .
Precise Cut
Attack
0
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Prep Time
Power
1
At the start of your turn, gain 4 Vigor.
Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Primal Force
Skill
0
Transform all Attacks in your Hand into Giant Rock.
Production
Skill
0
Gain .
Exhaust.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prophesize
Skill
2
Draw 6 cards.
Protector
Attack
1
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Pull Aggro
Skill
2
Summon 4.
Gain 7 Block.
Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Pyre
Power
2
Gain at the start of each turn.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally
Skill
2
ALL players gain 12 Block.
Rampage
Attack
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Rattle
Attack
1
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Reanimate
Skill
3
Summon 20.
Exhaust.
Reap
Attack
3
Retain.
Deal 27 damage.
Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Rebound
Attack
1
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflex
Skill
3
Sly.
Draw 2 cards.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Regret
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royalties
Power
1
At the end of combat, gain 30 Gold.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Scavenge
Skill
1
Exhaust a card.
Next turn, gain .
Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Sculpting Strike
Attack
1
Deal 9 damage.
Add Ethereal to a card in your Hand.
Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Secret Technique
Skill
0
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Seeker Strike
Attack
1
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Seeking Edge
Power
1
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Sentry Mode
Power
2
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shame
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shared Fate
Skill
0
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shiv
Attack
0
Deal 4 damage.
Exhaust.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Sic 'Em
Attack
1
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Sidestep
Skill
0
Next turn, gain .
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Skewer
Attack
X
Deal 8 damage X times.
Skim
Skill
1
Draw 3 cards.
Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Slice
Attack
0
Deal 6 damage.
Slimed
Status
1
Draw 1 card.
Exhaust.
Sloth
Status
You cannot play more than 3 cards each turn.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Snakebite
Skill
2
Retain.
Apply 7 Poison.
Snap
Attack
1
Osty deals 7 damage.
Add Retain to a card in your Hand.
Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Soot
Status
Unplayable.
Soul
Skill
0
Draw 2 cards.
Exhaust.
Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Sovereign Blade
Attack
2
Retain.
Deal 10 damage.
Sow
Attack
1
Retain.
Deal 8 damage to ALL enemies.
Spectrum Shift
Power
2
At the start of your turn, add 1 random Colorless card into your Hand.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Splash
Skill
1
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Spoils Map
Quest
Unplayable.
Marks a site of 600 extra Gold in the next Act.
Spoils of Battle
Skill
1
Forge 5.
Draw 2 cards.
Spore Mind
Curse
1
Exhaust.
Spur
Skill
1
Retain.
Summon 3.
Osty heals 5 HP.
Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.
Stampede
Power
2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stardust
Attack
0
Deal 5 damage to a random enemy X times.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stone Armor
Power
1
Gain 4 Plating.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Strike
Attack
1
Deal 6 damage.
Strike
Attack
1
Deal 6 damage.
Strike
Attack
1
Deal 6 damage.
Strike
Attack
1
Deal 6 damage.
Strike
Attack
1
Deal 6 damage.
Subroutine
Power
1
Whenever you play a Power, gain .
Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Summon Forth
Skill
1
Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
Supercritical
Skill
0
Gain 4.
Exhaust.
Supermassive
Attack
1
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Sweeping Beam
Attack
1
Deal 6 damage to ALL enemies.
Draw 1 card.
Sweeping Gaze
Attack
0
Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Sage
Power
2
Sovereign Blade gains Replay 1.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
Tactician
Skill
3
Sly.
Gain .
Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tank
Power
1
Take double damage from enemies.
Allies take half damage from enemies.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tempest
Skill
X
Channel X Lightning.
Terraforming
Skill
1
Gain 6 Vigor.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
The Ball
Attack
1
Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Hunt
Attack
1
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Scythe
Attack
2
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Smith
Skill
1
4
Forge 30.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrumming Hatchet
Attack
1
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Toxic
Status
1
At the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Tracking
Power
2
Weak enemies take double damage from Attacks.
Transfigure
Skill
1
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Tutor
Skill
1
Another player chooses a card in their Draw Pile to add into their Hand.
Twin Strike
Attack
1
Deal 5 damage twice.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate Strike
Attack
1
Deal 14 damage.
Undeath
Skill
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Underworld
Skill
2
Whenever other players deal attack damage this turn, apply that much Doom.
Exhaust.
Unleash
Attack
1
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unrelenting
Attack
2
Deal 14 damage.
The next Attack you play costs 0 .
Untouchable
Skill
2
Sly.
Gain 6 Block.
Up My Sleeve
Skill
2
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uproar
Attack
2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
Venerate
Skill
1
Gain .
Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
Void
Status
Ethereal.
Unplayable.
Whenever you draw this card, lose .
Void Form
Power
3
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Waste Away
Status
Gain 1 less per turn.
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whistle
Attack
3
Deal 33 damage.
Stun the enemy.
Exhaust.
White Noise
Skill
1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Wish
Skill
0
Put a card from your Draw Pile into your Hand.
Exhaust.
Wisp
Skill
0
Gain .
Exhaust.
Wither
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Wound
Status
Unplayable.
Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Writhe
Curse
Innate.
Unplayable.
Wrought in War
Attack
1
Deal 7 damage.
Forge 7.
Zap
Skill
1
Channel 1 Lightning.
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam