Version

Chill

DefectSkillUncommon
Channel 1 Frost for each enemy.
Exhaust.

You Channel one Frost per living enemy, counted when the card resolves, so three enemies fill all three starting slots at once. Each Frost gives 2 Block at the end of your turn and 5 Block when Evoked, both raised by Focus. Extra Channels past your slots Evoke your leftmost Orb. The base card Exhausts; the upgrade only removes Exhaust.

Character
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself

When to take Chill

Strong for 0 Energy in the multi-enemy fights of Act 1 and 2, but against a lone boss it is just a slower Zap. Take it with extra slots and Frost payoffs.

Cards that synergize with Chill

Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor and Runic Capacitor give the slots to hold three or more Frost.Gain 2 Orb Slots.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm deals 6 to all enemies each turn as long as you hold Frost.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Defragment
Power
1
Gain 1 Focus.
Defragment raises every Frost's passive and Evoke.Gain 1 Focus.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage hits 5 per Orb, and this fills the queue for free.Deal 5 damage for each Channeled Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier adds two more Frost.Gain 6 Block.
Channel 2 Frost.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Chill ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Chill ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Chill ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Chill ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Chill ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Chill ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Chill ChannelsEvoke your rightmost Orb X times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Chill ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Chill ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Chill ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Chill ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Chill ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Chill ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Chill ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop works with the Orbs Chill ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Chill ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Chill ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Chill is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Chill is oneThe first time you play a
0 Attack each turn,
return it to your Hand.

Relics that synergize with Chill

Runic Capacitor
Capacitor and Runic Capacitor give the slots to hold three or more Frost.Start each combat with 3 additional Orb Slots.
Emotion Chip
Emotion Chip works with the Orbs Chill ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Chill ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Data Disk
Data Disk works with the Orbs Chill ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Chill ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Power Cell
Power Cell looks for 0 Energy cards, and Chill is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning Fork
Tuning Fork counts the Skills you play, and Chill is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Chill is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Chill is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Chill is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Chill Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Chill Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Chill is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Chill Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 12 Feb 2026Upgradeadds Innateloses ExhaustInternal playtest
    Upgrade changed from adding Innate to removing Exhaust
  2. 29 Jan 2026ChangeInternal playtest
    Chill card from STS1 returns to the game
    ArtInternal playtest
    Updated portrait art for Chill card
  3. 15 May 2025RemovedInternal playtest
    Removed from the game
All 5 patch notes2 older
  1. 17 May 2024Bug fixInternal playtest
    Chill card now locks the amount of frost orbs it will apply on play
  2. 8 Sep 2023ArtChaosCompile DriverInternal playtest
    Added Chaos, Chill, and Compile Driver art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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