
Rainbow Ring
Rare
One of each: play at least one Attack, one Skill and one Power in the same turn to gain 1 Strength and 1 Dexterity, permanent for the fight.
Once per turn: the tally resets every turn, so a deck that can supply all three types turn after turn keeps stacking.
The bottleneck: Powers leave the deck once played.
Rare, 275 Gold.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Rainbow Ring
Take it in decks with five or more Powers, or a way to keep making them, since fewer means it fires only once or twice a fight. Skip it in a two-Power deck.
Cards that synergize with Rainbow Ring

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AICreative AI hands you a Power every turn.At the start of your turn, add a random Power into your Hand.

White Noise
Skill
1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
White NoiseWhite Noise and Power Potion make a free one on demand.Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache costs 0 and is an easy third type.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess adds its own Strength and Dexterity.Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars hits several times, so the Strength from Rainbow Ring counts on each hitDeal 7 damage to ALL enemies 7 times.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration hits several times, so the Strength from Rainbow Ring counts on each hitDeal 2 damage to ALL enemies 4 times.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Rainbow Ring counts on each hitDeal 3 damage to ALL enemies 4 times.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet hits several times, so the Strength from Rainbow Ring counts on each hitSly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Rainbow Ring counts on each hitDeal 6 damage 3 times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate hits several times, so the Strength from Rainbow Ring counts on each hitRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up hits several times, so the Strength from Rainbow Ring counts on each hitDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Rainbow Ring counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Rainbow Ring counts on each hitDeal 2 damage 3 times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer hits several times, so the Strength from Rainbow Ring counts on each hitDeal 8 damage X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Rainbow Ring counts on each hitDeal 5 damage to a random enemy X times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang hits several times, so the Strength from Rainbow Ring counts on each hitDeal 3 damage to a random enemy 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Rainbow Ring counts on each hitDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind hits several times, so the Strength from Rainbow Ring counts on each hitDeal 5 damage to ALL enemies X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Rainbow Ring counts on each hitDeal 6 damage to ALL enemies twice.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage hits several times, so the Strength from Rainbow Ring counts on each hitDeal 5 damage for each Channeled Orb.

Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger SprayDagger Spray hits several times, so the Strength from Rainbow Ring counts on each hitDeal 4 damage to ALL enemies twice.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Rainbow Ring counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Rainbow Ring counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher hits several times, so the Strength from Rainbow Ring counts on each hitDeal 6 damage for each Attack already played this turn.
Relics that synergize with Rainbow Ring
Mummified HandMummified HandMummified Hand makes a card free whenever you play the Power.Whenever you play a Power, a random card in your Hand is free to play that turn.
Ruined HelmetRuined HelmetRuined Helmet doubles the first point of Strength.The first time you gain Strength each combat, double the amount gained.
CrossbowCrossbowCrossbow gives you cheap Attacks to play, which Rainbow Ring countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Ninja ScrollNinja ScrollNinja Scroll gives you cheap Attacks to play, which Rainbow Ring countsAt the start of each combat, add 3 Shivs into your Hand.
Changes by version
- Can now only trigger once per turn
- Updated wording
- Updated wording
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.











