
Peck
Attack
1
Deal 2 damage 3 times.

Peck+
Attack
1
Deal 2 damage 4 times.
Version

Peck
Attack
1
Deal 1 damage 3 times.

Peck+
Attack
1
Deal 1 damage 4 times.
Deal 1 damage 3 times.
Deal 1 damage 4 times.

Peck
Attack
0
Deal 1 damage 3 times.

Peck+
Attack
0
Deal 1 damage 4 times.
Deal 1 damage 3 times.
Deal 1 damage 4 times.
Peck
EventAttack
You are viewing an old version of this card
Deal 2 damage 3 times.
Deal 2 damage 4 times.
Pool
Event
Type
Attack
Cost
1 Energy
Target
One enemy
Cards that synergize with Peck

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Peck adds it on every one of its hitsGain 5 Strength this turn.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! gives Strength, and Peck adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Strength, and Peck adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormDemon Form gives Strength, and Peck adds it on every one of its hitsAt the start of your turn, gain 2 Strength.

Inflame
Power
1
Gain 2 Strength.
InflameInflame gives Strength, and Peck adds it on every one of its hitsGain 2 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike gives Strength, and Peck adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Peck adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength, and Peck adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate gives Strength, and Peck adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Peck adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Peck adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance gives Strength, and Peck adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureRupture gives Strength, and Peck adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Relics that synergize with Peck
Red SkullRed SkullRed Skull gives Strength, and Peck adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
BrimstoneBrimstoneBrimstone gives Strength, and Peck adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Peck adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Peck adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Peck adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Peck adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Peck adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Peck adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Mini RegentMini RegentMini Regent gives Strength, and Peck adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Rainbow RingRainbow RingRainbow Ring gives Strength, and Peck adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Peck adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Peck adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Peck adds it on every one of its hitsStart each combat with 1 Strength.
Changes by version
- "Donut" choice is now "Choose 1 starter card to Transform into Peck."
- Peck card preview doesn't spawn off-screen
- Changed Peck and Toric Toughness card events: options now give 6 and 3 cards respectivelyDamage12Internal playtestDamage increased from 1 to 2
All 5 patch notes2 older
- Cost changed from 0 to 1DamageInternal playtestPeck+ now increases the number of hits by 1 instead of increasing damage
- Updated card portrait for Peck
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













