
Inflame
Power
1
Gain 2 Strength.

Inflame+
Power
1
Gain 3 Strength.
Inflame
IroncladPowerUncommon
Gain 2 Strength.
Gain 3 Strength.
You gain 2 Strength for the combat, 3 upgraded. Every Attack hit adds it, so multi-hit cards like Twin Strike, Whirlwind and Sword Boomerang gain it on each strike. Ruined Helmet doubles the first Strength gain of a combat, making it 4 or 6.
When to take Inflame
A solid 1-cost power for any Ironclad deck, best where hits are many and small. Take it in Act 1 and upgrade it, since the third Strength is a big jump for one upgrade.
Cards that synergize with Inflame

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind and Sword Boomerang add the Strength to every hit.Deal 5 damage to ALL enemies X times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangWhirlwind and Sword Boomerang add the Strength to every hit.Deal 3 damage to a random enemy 3 times.

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeTwin Strike and Conflagration do the same.Deal 5 damage twice.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationTwin Strike and Conflagration do the same.Deal 2 damage to ALL enemies 4 times.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash adds it to both hits and the absorbed attack.Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Inflame counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Inflame counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite hits several times, so the Strength from Inflame counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder hits several times, so the Strength from Inflame counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Inflame counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Inflame counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Inflame counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Inflame counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Inflame counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Inflame counts on each hitDeal 7 damage to a random enemy twice.
Relics that synergize with Inflame
Ruined HelmetRuined HelmetRuined Helmet doubles the first gain.The first time you gain Strength each combat, double the amount gained.
PermafrostPermafrostPermafrost triggers on Powers played, and Inflame is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Inflame is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Inflame is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Inflame is oneWhenever you play a Power, draw 1 card.
Changes by version
- Changed Ironclad Inflame bundle: Stomp replaced with Twin Strike
- Added VFX for the Ironclad temporarily catching on fire when playing Inflame
- Update Inflame card portrait
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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