Rupture

IroncladPowerUncommon
Whenever you lose HP on your turn, gain 1 Strength.

Applies Rupture: whenever you lose HP during your own turn, you gain 1 Strength, 2 upgraded.

  • Not counted: enemy attacks on their turn do not count.
  • Tally: HP lost while one of your cards resolves is tallied and granted after that card finishes, so a triple self hit gives 3 Strength at once.
  • Also counts: HP loss from powers and relics on your turn counts at once.
  • Exception: damage Block fully absorbs is not a loss.
Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Rupture

The Ironclad's self-damage payoff, worth taking once the deck has self-damage cards like Bloodletting or Hemokinesis. Two such cards a turn is 2 Strength for 1 Energy.

Cards that synergize with Rupture

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno loses 1 HP every turn start for a free Strength each turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bloodletting and Hemokinesis pay HP for Energy and damage.Lose 3 HP.
Gain .
Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Bloodletting and Hemokinesis pay HP for Energy and damage.Lose 2 HP.
Deal 15 damage.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength on its own and triggers this too.Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration hits several times, so the Strength from Rupture counts on each hitDeal 2 damage to ALL enemies 4 times.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Boomerang hits several times, so the Strength from Rupture counts on each hitDeal 3 damage to a random enemy 3 times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind hits several times, so the Strength from Rupture counts on each hitDeal 5 damage to ALL enemies X times.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle hits several times, so the Strength from Rupture counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite hits several times, so the Strength from Rupture counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder hits several times, so the Strength from Rupture counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash hits several times, so the Strength from Rupture counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Twin Strike
Attack
1
Deal 5 damage twice.
Twin Strike hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Exterminate hits several times, so the Strength from Rupture counts on each hitDeal 3 damage to ALL enemies 4 times.
Peck
Attack
1
Deal 2 damage 3 times.
Peck hits several times, so the Strength from Rupture counts on each hitDeal 2 damage 3 times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley hits several times, so the Strength from Rupture counts on each hitDeal 10 damage to a random enemy X times.
Mad Science
Attack
1
??????
Mad Science hits several times, so the Strength from Rupture counts on each hit??????
Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and Tear hits several times, so the Strength from Rupture counts on each hitDeal 7 damage to a random enemy twice.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering costs HP to play, which triggers RuptureLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall costs HP to play, which triggers RuptureLose 2 HP.
Gain 16 Block.
Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough costs HP to play, which triggers RuptureLose 1 HP.
Deal 9 damage to ALL enemies.
Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle costs HP to play, which triggers RuptureAt the start of your turn, lose 1 HP and gain 8 Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield costs HP to play, which triggers RuptureLose 1 HP.
Give another player Block equal to your Block.
Exhaust.

Relics that synergize with Rupture

Demon Tongue
Demon Tongue heals the first loss each turn while still counting it.The first time you lose HP on your turn, heal HP equal to the amount lost.
Red Skull
Red Skull adds 3 more Strength once the HP drops.While your HP is at or below 50%, you have 3 additional Strength.
Ruined Helmet
Ruined Helmet builds on Strength, which Rupture gainsThe first time you gain Strength each combat, double the amount gained.
Fragrant Mushroom
Fragrant Mushroom costs HP to play, which triggers RuptureUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal Poison
Royal Poison costs HP to play, which triggers RuptureAt the start of each combat, lose 4 HP.
Permafrost
Permafrost triggers on Powers played, and Rupture is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Rupture is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Rupture is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Rupture is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 4 Dec 2025ChangeThe IroncladInfernoInternal playtest
    Changed Ironclad's Rupture bundle: Rupture to Inferno
  2. 16 Oct 2025BlockBeacon of HopeInternal playtest
    Some effects that trigger via block or HP loss "from a card" now trigger "on your turn" instead (Beacon of Hope card, Rupture card, Laughing Stone relic)
  3. 18 Sep 2025Bug fixInternal playtest
    Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
All 4 patch notes1 older
  1. 9 Aug 2024Bug fixInternal playtest
    Combust damage will now correctly trigger Rupture

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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