
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.

Rupture+
Power
1
Whenever you lose HP on your turn, gain 2 Strength.
Rupture
IroncladPowerUncommon
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Applies Rupture: whenever you lose HP during your own turn, you gain 1 Strength, 2 upgraded.
Not counted: enemy attacks on their turn do not count.
Tally: HP lost while one of your cards resolves is tallied and granted after that card finishes, so a triple self hit gives 3 Strength at once.
Also counts: HP loss from powers and relics on your turn counts at once.
Exception: damage Block fully absorbs is not a loss.
When to take Rupture
The Ironclad's self-damage payoff, worth taking once the deck has self-damage cards like Bloodletting or Hemokinesis. Two such cards a turn is 2 Strength for 1 Energy.
Cards that synergize with Rupture

Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
InfernoInferno loses 1 HP every turn start for a free Strength each turn.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Bloodletting
Skill
0
Lose 3 HP.
Gain .
Gain .
BloodlettingBloodletting and Hemokinesis pay HP for Energy and damage.Lose 3 HP.
Gain .
Gain .

Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Deal 15 damage.
HemokinesisBloodletting and Hemokinesis pay HP for Energy and damage.Lose 2 HP.
Deal 15 damage.
Deal 15 damage.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand gives Strength on its own and triggers this too.Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration hits several times, so the Strength from Rupture counts on each hitDeal 2 damage to ALL enemies 4 times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang hits several times, so the Strength from Rupture counts on each hitDeal 3 damage to a random enemy 3 times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind hits several times, so the Strength from Rupture counts on each hitDeal 5 damage to ALL enemies X times.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Rupture counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite hits several times, so the Strength from Rupture counts on each hitDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.
Tear AsunderTear Asunder hits several times, so the Strength from Rupture counts on each hitDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash hits several times, so the Strength from Rupture counts on each hitDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeTwin Strike hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Rupture counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Rupture counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Rupture counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Rupture counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Rupture counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Rupture counts on each hitDeal 7 damage to a random enemy twice.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering costs HP to play, which triggers RuptureLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.
Blood WallBlood Wall costs HP to play, which triggers RuptureLose 2 HP.
Gain 16 Block.
Gain 16 Block.

Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.
BreakthroughBreakthrough costs HP to play, which triggers RuptureLose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.

Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson MantleCrimson Mantle costs HP to play, which triggers RuptureAt the start of your turn, lose 1 HP and gain 8 Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield costs HP to play, which triggers RuptureLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Relics that synergize with Rupture
Demon TongueDemon TongueDemon Tongue heals the first loss each turn while still counting it.The first time you lose HP on your turn, heal HP equal to the amount lost.
Red SkullRed SkullRed Skull adds 3 more Strength once the HP drops.While your HP is at or below 50%, you have 3 additional Strength.
Ruined HelmetRuined HelmetRuined Helmet builds on Strength, which Rupture gainsThe first time you gain Strength each combat, double the amount gained.
Fragrant MushroomFragrant MushroomFragrant Mushroom costs HP to play, which triggers RuptureUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal PoisonRoyal PoisonRoyal Poison costs HP to play, which triggers RuptureAt the start of each combat, lose 4 HP.
PermafrostPermafrostPermafrost triggers on Powers played, and Rupture is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Rupture is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Rupture is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Rupture is oneWhenever you play a Power, draw 1 card.
Changes by version
- Some effects that trigger via block or HP loss "from a card" now trigger "on your turn" instead (Beacon of Hope card, Rupture card, Laughing Stone relic)
- Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
All 4 patch notes1 older
- Combust damage will now correctly trigger Rupture
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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