Playtest notes 18 Sep 2025

Internal playtest172 entries56 balance changes50 content additions29 bug fixes14 interface changes13 wording fixes10 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch brings a big content and balance pass, especially when it comes to The Necrobinder and The Regent. We're also saying goodbye to our old friend, the "Strength Down" power; whenever you would lose temporary Strength at the end of your turn you will now see a unique power based on the source of the temporary Strength. We're especially interested in getting feedback on how this change feels!

Items in this note

59 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

  • Reworked Grapple card

Silent

Defect

  • Deprecated Electrodynamics card

Necrobinder

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Regent

Colorless

Potions & Relics

Enemies

Events

  • The following events are now locked until their respective Epochs have been revealed:
  • The Calm Epoch: Tinker Time
  • The Capital Epoch: Reflections
  • The Spire Epoch: Colorful Philosophers

Balance

Ironclad

  • Nerfed Smolder card: Strength gain decreased from 2(3) -> 1(2)
  • Nerfed Vicious card:
  • Energy cost increased from 1(1) -> 2(1)
  • Card draw amount no longer upgrades

Silent

  • Unplayable cards with Sly can no longer be played by being discarded
  • Changed Abrasive card:
  • Dexterity decreased from 2(3) -> 1(2)
  • Thorns increased from 4(6) -> 5(7)
  • Changed Accelerant card: rarity increased from Uncommon -> Rare
  • Nerfed Bubble Bubble card:
  • Poison decreased from 5(7) -> 3(4)
  • Rarity decreased from Rare -> Uncommon
  • Nerfed Envenom card:
  • Energy cost increased from 1 -> 2
  • Rarity decreased from Rare -> Uncommon
  • Nerfed Haze card: poison decreased from 5(7) -> 4(6)
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Silent (continued)

Necrobinder

  • Buffed Banshee's Cry card: energy cost reduction on ability from 1 less per Ethereal card -> 2 less per
  • Buffed Bury card: additional damage increased from 2(3) -> 3(4)
  • Nerfed Eidolon card: now Exhausts
  • Buffed Fetch card: no longer Exhausts
  • Nerfed Flatten card: damage scaling decreased from 3(4) -> 2(3)
  • Buffed Haunt card: HP loss from 4(6) -> 5(7)
  • Nerfed Severance card: damage decreased from 16(20) -> 15(20)
  • Buffed Undeath card:
  • Block increased from 5(7) -> 6(8)
  • Rarity from increased Common -> Uncommon
  • Buffed Veilpiercer card: damage increased from 9(13) -> 10(13)

Regent

  • Changed Guiding Star card:
  • Star cost increased from 1 -> 2
  • Damage increased from 11(13) -> 12(13)
  • Buffed Shining Strike card: damage increased from 7(11) -> 8(11)
  • Changed Summon Forth card:
  • Forge decreased from 10(14) -> 8(11)
  • No longer costs Stars
  • Nerfed Supermassive card: damage decreased from 9 -> 5

Colorless

  • Nerfed Omnislice card: damage decreased from 8(12) -> 8(11)
  • Changed Prowess card: rarity decreased from Rare -> Uncommon
  • Nerfed Thrumming Hatchet card: damage decreased from 12(15) -> 11(14)

Ancients

  • Nerfed Nonupeipe's Blessed Antlers relic: Regen decreased from 15 -> 10
  • Buffed Pael's Magic Pot relic: cards removed to later be upgraded increased from 5 -> 6
  • Changed Zlatir's Little Ghost relic: now affects Attacks instead of Skills

Enemies

  • Changed Thieving Hopper: if you kill it after it steals a card, it now offers the card back as a reward, giving you the opportunity to skip it if it stole a card you didn't want
  • Buffed Fossil Stalker: HP increased from 46(47)-48(49) -> 51(53)-53(55)
  • Buffed Haunted Ship: now applies 2 stacks of debuffs instead of 1
  • Buffed Mad Crab: moveset AI tweaked to be slightly harder and more offensive
  • Changed Owl Magistrate:
  • Cards afflicted with Scrutiny are no longer given Exhaust
  • Cards afflicted with Scrutiny now deal 3 damage to their owner when played instead of 2
  • Buffed Punch Construct: Fast Punch damage increased from 4(4) -> 6(5)
  • Buffed Ruby Raider: Strength gain increased from 2 -> 3
  • Buffed Terror Eel: now gets thrash damage increased on Ascension
  • Changed Two Tailed Rat: can no longer constantly repeat Scratch move

Multiplayer

Art

User interace & experience

General

  • Health bars of creatures spawned during combat now animate in faster
  • Keyword formatting has been removed from the word "Hangs" in Hang card's description
  • Replaced Strength Down power with card/potion/relic-specific powers
  • Right click now cancels out of drawing if started from the bottom-right buttons
  • Room history nodes no longer show overhealing
  • Updated hover UX for new drawing buttons
  • Updated map drawing related cursors, their hotspots, and button highlight behavior
  • Updated map drawing tools to be less buttony looking; moved to bottom right corner

Multiplayer

  • Added animation for when votes are split on an event
  • Hands animate in when entering the treasure room
  • Overlay menus are now closed when the host abandons the climb
  • Player states at top-right no longer display a selected indicator when a player is hovered while dragging an untargeted card
  • Removed pointy map marker (still present in singleplayer)
  • Added controller navigation to the multiplayer submenu

Writing

  • Renamed Bone Wall card -> Dirge
  • Renamed Mischief card -> Twist
  • Renamed Wasp Prism -> Infested Prism
  • Renamed Illusionist -> Dreamer
  • Renamed Echoing enchantment -> Spiral
  • Doom power and End of Days card wording now accurately reflect that the creature will also die if its Doom is equal to its HP
  • Unplayable keyword's wording has been updated to reflect that Unplayable cards cannot be played from anywhere
  • Updated the wording of relics that increase your max energy to be more consistent with each other
  • Updated text for the following events:
  • Slippery Bridge
  • Self-Help Book
  • Spiraling Whirlpool
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Multiplayer

  • It is now noted that enemies hit everyone in their intent hovertip

Bug fixes

General

  • A newly-unlocked character's starter relic is now "discovered" in the Relic Collection once a run is started with that character
  • Actually fixed the unlock requirements for Ascension 1 Epochs
  • Fixed post-combat rewards softlock that would happen on your first run
  • Player intents no longer get stuck after being hovered over
  • If you cancel targeting while hovering over an enemy, the arrow no longer stays red
  • Pressing Tab no longer navigates through character select buttons
  • Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
  • Settings tab hotkeys no longer show up if you aren't using a controller
  • When a card will cause you to gain 0 energy (such as Expect a Fight card with 0 attacks in hand), the text now reads as "Gain 0 Energy" instead of "Gain ."

Ironclad

  • Spite card no longer activates if you take blocked damage
  • Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle

Silent

  • Precise Cut card can no longer displays negative damage
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Necrobinder

  • Lethality no longer applies its damage preview to cards if player already played an attack that turn
  • Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf

Colorless Cards

  • Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
  • Restlessness card no longer glows gold if it's the only card in your hand during the enemy turn

Potions & Relics

  • Bread relic now properly updates the max energy showed in the player's energy orb
  • Cunning Potion now gives upgraded Shivs like in StS1
  • Fixed boss discovery order issues when playing multiple runs in the same game session
  • Mystic Lighter relic now properly increases the damage of Osty attack cards
  • White Star relic now generates a Rare card reward

Ancients

  • Nonupeipe's Merchant's Robes relic no longer lets you back out of the card removal choice
  • Neow's Silver Crucible relic now only applies to combat card rewards

Enemies

  • Eye With Teeth monster now properly plays its death animation after you win the combat
  • Fixed softlock between the Sloth status card and Infinite Blades power
  • Mediocrity status card no longer puts extra cards just at the bottom of your draw pile
  • Test Subject monster's Painful Stabs power now properly gives Wound cards even when its owner dies to Thorns power
  • Test Subject no longer briefly fades out when transitioning between phases

Events

  • Duplicates are no longer generated in event rewards with fixed rarity
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