Scrape

DefectAttackUncommon
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

The 7 damage lands first (10 upgraded), then you draw 4 cards (5 upgraded) and every one whose current cost is not 0 goes to the discard pile. The check uses the cost as it stands right now, so a Momentum Strike already reduced to 0 stays, while X-cost cards are always thrown away. Nothing is exhausted; the discards return on the next shuffle.

Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Scrape

Best when a third or more of your deck costs 0, since cheap cards turn it into a 1-Energy attack that also fills your hand. Otherwise it is just a 7-damage Strike.

Cards that synergize with Scrape

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Claw is the natural partner: every copy you dig up stays in hand and each play raises the rest.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Beam Cell and FTL are free hits that survive the filter.Deal 3 damage.
Apply 1 Vulnerable.
FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Beam Cell and FTL are free hits that survive the filter.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix Drill gets stronger the more Energy you have already spent that turn, so it likes arriving late.Deal 3 damage for each previously spent this turn.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral hands the first 0-cost Attack back to you each turn, so a Scrape hand keeps swinging.The first time you play a
0 Attack each turn,
return it to your Hand.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Scrape drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Scrape drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Scrape drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Scrape drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Scrape

Cloak Clasp
Cloak Clasp wants a full hand, which Scrape drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Scrape drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 2 Jul 2026CostPouncePlaytest
    No longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
  2. 18 Jun 2026Bug fixv0.107.1
    Scrape no longer discards cards that cost zero Energy but have a Star cost
  3. Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
All 7 patch notes4 older
  1. 21 May 2026Bug fixBeta branch
    Scrape no longer discards cards that cost zero Energy but have a Star cost
  2. 26 Mar 2026Bug fixBeta branch
    Fixed a softlock when playing Scrape card against The Doormaker boss
  3. 18 Sep 2025Bug fixBrilliant ScarfInternal playtest
    Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf
  4. 31 Jul 2025Bug fixFeralInternal playtest
    Scrape card now properly discards cards whose energy costs have been reduced to 0 via global effects like Feral power

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam