
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Scrape+
Attack
1
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape
DefectAttackUncommon
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 .
The 7 damage lands first (10 upgraded), then you draw 4 cards (5 upgraded) and every one whose current cost is not 0 goes to the discard pile. The check uses the cost as it stands right now, so a Momentum Strike already reduced to 0 stays, while X-cost cards are always thrown away. Nothing is exhausted; the discards return on the next shuffle.
When to take Scrape
Best when a third or more of your deck costs 0, since cheap cards turn it into a 1-Energy attack that also fills your hand. Otherwise it is just a 7-damage Strike.
Cards that synergize with Scrape

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawClaw is the natural partner: every copy you dig up stays in hand and each play raises the rest.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellBeam Cell and FTL are free hits that survive the filter.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLBeam Cell and FTL are free hits that survive the filter.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill gets stronger the more Energy you have already spent that turn, so it likes arriving late.Deal 3 damage for each previously spent this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral hands the first 0-cost Attack back to you each turn, so a Scrape hand keeps swinging.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Scrape drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Scrape drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Scrape drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Scrape drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Scrape
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Scrape drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Scrape drawsRetain your Hand on the first turn of combat.
Changes by version
- No longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
- Scrape no longer discards cards that cost zero Energy but have a Star cost
- 28 May 2026Bug fixFixed the Scrape card discarding cards that cost zero Energy but have a Star cost
All 7 patch notes4 older
- Scrape no longer discards cards that cost zero Energy but have a Star cost
- Fixed a softlock when playing Scrape card against The Doormaker boss
- Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf
- Scrape card now properly discards cards whose energy costs have been reduced to 0 via global effects like Feral power
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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