
Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Claw+
Attack
0
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Increase the damage of ALL Claw cards by 3 this combat.
Claw
DefectAttackCommon
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Increase the damage of ALL Claw cards by 3 this combat.
Each Claw deals 3 (4 upgraded), then raises the damage of every Claw you own this combat, in every pile, by the played copy's bonus: 2 base, 3 upgraded. The bonus lives on the cards, so it survives shuffles and applies to copies still in the Draw Pile. One Claw played three times goes 3, 5, 7; two unupgraded copies alternating go 3, 5, 7, 9.
When to take Claw
One Claw is a free 3 damage and not worth a pick, but two or more, or a way to replay one, becomes a free scaling engine. Take the second copy eagerly, upgrade priority is low.
Cards that synergize with Claw

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One returns every 0-cost card from the Discard Pile, so all your Claws come back at once.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns the first 0-cost Attack each turn to your Hand.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Echo FormEcho Form plays the first card each turn twice, and each play adds the bonus.Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws 4 and keeps the 0-cost cards.Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Claw is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Claw is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Claw is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Claw
Power CellPower CellPower Cell pulls two 0-cost cards into your opening Hand.At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
NunchakuNunchakuNunchaku counts the Attacks you play, and Claw is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Claw is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Claw is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Claw is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and Claw is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Claw is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Claw is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Claw is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Claw is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Claw is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Cloudy Claw to Pael's Claw
- Cloudy Claw
All 8 patch notes5 older
- Reworked Pael's Claw to Cloudy Claw: "Create a new map with double the number of Rest Sites."
- Pael Claw relic correctly references pael strike
- Claw damage is no longer reset when Magi Knight downgrades it
- Claw upgrade changed. Damage increased from 5 to 4; Claw buff from 2 to 3
- Updated Claw card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.














