Beam Cell

DefectAttackCommon
Deal 3 damage.
Apply 1 Vulnerable.

A free attack: 3 damage, 4 upgraded, then 1 Vulnerable, 2 upgraded. The debuff is applied after the hit. Because it costs 0 it counts for every effect that cares about cheap attacks or attack count.

Character
Type
Attack
Rarity
Common
Cost
0 Energy
Target
One enemy

When to take Beam Cell

A fine Act 1 Common for Defect decks that want a debuff before Sunder or Hyperbeam and a free attack for All for One. Upgrade it if it stays past Act 1, for two Vulnerable turns free.

Cards that synergize with Beam Cell

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One returns it from the discard pile.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral bounces it back to hand.The first time you play a
0 Attack each turn,
return it to your Hand.
Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
Sunder and Hyperbeam want the Vulnerable.Deal 24 damage.
If this kills an enemy, gain .
Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Sunder and Hyperbeam want the Vulnerable.Deal 28 damage to ALL enemies.
Lose 3 Focus.
FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
FTL draws while your play count is low.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Beam Cell is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Beam Cell is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Beam Cell is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Beam Cell

Kunai
Kunai and Ornamental Fan count the extra attack.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Ornamental Fan
Kunai and Ornamental Fan count the extra attack.Every time you play 3 Attacks in a single turn, gain 4 Block.
Power Cell
Power Cell looks for 0 Energy cards, and Beam Cell is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Nunchaku
Nunchaku counts the Attacks you play, and Beam Cell is a free oneEvery time you play 10 Attacks, gain .
Kusarigama
Kusarigama counts the Attacks you play, and Beam Cell is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Shuriken
Shuriken counts the Attacks you play, and Beam Cell is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Beam Cell is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Beam Cell is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Beam Cell is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Beam Cell is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Beam Cell is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 25 Aug 2023Bug fixWeakVulnerableInternal playtest
    Beam Cell now displays the hovertip for Weak rather than Vulnerable

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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