
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.

One for All+
Power
1
EVERYONE'S 0 Attacks deal 4 additional damage.
One for All
DefectPowerRarePlaytest
Playtest. In the game’s public beta, not in the live game yet; it can still change.
EVERYONE'S 0 Attacks deal 3 additional damage.
EVERYONE'S 0 Attacks deal 4 additional damage.
Every player, you included, gains One for All with 3 stacks, 4 upgraded.
Effect: works like Strength with a condition; a player's own Attacks deal 3 more damage per hit if no Energy was spent on them.
Covers: 0 cost Attacks, Attacks made free by another effect, and Attacks that an effect plays for you.
Excludes: X cost Attacks never count.
Stacking: more copies add their stacks.
Availability: appears only in multiplayer runs, and for now only in the public beta, not the live game.
When to take One for All
A cheap Rare whose value is the number of free Attacks the whole table plays, so one Shiv deck among your teammates is enough to justify it. Play it on turn one.
Cards that synergize with One for All

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade SymphonyBlade Symphony gives every player Shivs, and a Shiv goes from 4 damage to 7.Add 2 Shivs to ALL players' Hands.

Outrage
Attack
0
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Add a copy of this card into EVERYONE'S Discard Pile.
OutrageOutrage costs 0 and copies itself into every Discard Pile.Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Add a copy of this card into EVERYONE'S Discard Pile.

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawIn your own deck Claw, Beam Cell and FTL cost 0.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellIn your own deck Claw, Beam Cell and FTL cost 0.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLIn your own deck Claw, Beam Cell and FTL cost 0.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseA Regent's Astral Pulse, which hits ALL enemies twice, gains it on every hit.Deal 6 damage to ALL enemies twice.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away costs 0 Energy, which is what One for All looks forGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBoot Sequence costs 0 Energy, which is what One for All looks forInnate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill costs 0 Energy, which is what One for All looks forChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.
Go for the EyesGo for the Eyes costs 0 Energy, which is what One for All looks forDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill costs 0 Energy, which is what One for All looks forDeal 3 damage for each previously spent this turn.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix costs 0 Energy, which is what One for All looks forGain 2 Focus this turn.
Exhaust.
Exhaust.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded costs 0 Energy, which is what One for All looks forGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockOverclock costs 0 Energy, which is what One for All looks forDraw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot costs 0 Energy, which is what One for All looks forShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical costs 0 Energy, which is what One for All looks forGain 4.
Exhaust.
Exhaust.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil costs 0 Energy, which is what One for All looks forDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOTURBO costs 0 Energy, which is what One for All looks forGain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, which is what One for All looks forAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, which is what One for All looks forDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame costs 0 Energy, which is what One for All looks forGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Byrd Swoop
Attack
0
Deal 14 damage.
Byrd SwoopByrd Swoop costs 0 Energy, which is what One for All looks forDeal 14 damage.

Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.
ClashClash costs 0 Energy, which is what One for All looks forCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles costs 0 Energy, which is what One for All looks forEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Relics that synergize with One for All
PermafrostPermafrostPermafrost triggers on Powers played, and One for All is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and One for All is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and One for All is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and One for All is oneWhenever you play a Power, draw 1 card.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait art for the cards
- One for All card no longer previews damage up on X-cost cards
- Added to the game

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