One for All

DefectPowerRarePlaytest

Playtest. In the game’s public beta, not in the live game yet; it can still change.

EVERYONE'S 0 Attacks deal 3 additional damage.

Every player, you included, gains One for All with 3 stacks, 4 upgraded.

  • Effect: works like Strength with a condition; a player's own Attacks deal 3 more damage per hit if no Energy was spent on them.
  • Covers: 0 cost Attacks, Attacks made free by another effect, and Attacks that an effect plays for you.
  • Excludes: X cost Attacks never count.
  • Stacking: more copies add their stacks.
  • Availability: appears only in multiplayer runs, and for now only in the public beta, not the live game.
Character
Type
Power
Rarity
Rare
Cost
1 Energy
Target
All allies

When to take One for All

A cheap Rare whose value is the number of free Attacks the whole table plays, so one Shiv deck among your teammates is enough to justify it. Play it on turn one.

Cards that synergize with One for All

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade Symphony gives every player Shivs, and a Shiv goes from 4 damage to 7.Add 2 Shivs to ALL players' Hands.
Outrage
Attack
0
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Outrage costs 0 and copies itself into every Discard Pile.Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
In your own deck Claw, Beam Cell and FTL cost 0.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
In your own deck Claw, Beam Cell and FTL cost 0.Deal 3 damage.
Apply 1 Vulnerable.
FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
In your own deck Claw, Beam Cell and FTL cost 0.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
A Regent's Astral Pulse, which hits ALL enemies twice, gains it on every hit.Deal 6 damage to ALL enemies twice.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away costs 0 Energy, which is what One for All looks forGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence costs 0 Energy, which is what One for All looks forInnate.
Gain 10 Block.
Exhaust.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill costs 0 Energy, which is what One for All looks forChannel 1 Frost for each enemy.
Exhaust.
Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Go for the Eyes costs 0 Energy, which is what One for All looks forDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix Drill costs 0 Energy, which is what One for All looks forDeal 3 damage for each previously spent this turn.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix costs 0 Energy, which is what One for All looks forGain 2 Focus this turn.
Exhaust.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded costs 0 Energy, which is what One for All looks forGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Overclock costs 0 Energy, which is what One for All looks forDraw 2 cards.
Add a Burn into your Discard Pile.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot costs 0 Energy, which is what One for All looks forShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Supercritical
Skill
0
Gain 4.
Exhaust.
Supercritical costs 0 Energy, which is what One for All looks forGain 4.
Exhaust.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil costs 0 Energy, which is what One for All looks forDeal 3 damage.
Trigger all Lightning against the enemy.
TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
TURBO costs 0 Energy, which is what One for All looks forGain .
Add a Void into your Discard Pile.
Believe in You
Skill
0
Another player gains .
Believe in You costs 0 Energy, which is what One for All looks forAnother player gains .
Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Bolas costs 0 Energy, which is what One for All looks forDeal 3 damage.
At the start of your next turn, return this to your Hand.
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame costs 0 Energy, which is what One for All looks forGain .
Draw 2 cards.
Lose 1 Max HP.
Byrd Swoop
Attack
0
Deal 14 damage.
Byrd Swoop costs 0 Energy, which is what One for All looks forDeal 14 damage.
Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Clash costs 0 Energy, which is what One for All looks forCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Dark Shackles costs 0 Energy, which is what One for All looks forEnemy loses 9 Strength this turn.
Exhaust.

Relics that synergize with One for All

Permafrost
Permafrost triggers on Powers played, and One for All is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and One for All is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and One for All is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and One for All is oneWhenever you play a Power, draw 1 card.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 13 Aug 2026ArtPlaytest
    Added portrait art for the cards
  2. 16 Jul 2026Bug fixPlaytest
    One for All card no longer previews damage up on X-cost cards
  3. 2 Jul 2026AddedPlaytest
    Added to the game
Purchase today
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