
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Tesla Coil+
Attack
0
Deal 4 damage.
Trigger all Lightning against the enemy twice.
Trigger all Lightning against the enemy twice.
Tesla Coil
DefectAttackUncommon
For 0 Energy it hits one enemy for 3 damage, then runs the passive of every Lightning orb you hold against that same enemy instead of a random one.- The orbs stay in their slots.
Example: each passive is 3 damage plus your Focus, so with three Lightning orbs the card deals 12, and with 2 Focus on top it deals 18.
Upgrade: lifts the hit to 4 and runs each passive twice, so the same three orbs give 22.
When to take Tesla Coil
Draft it once you have two ways to make Lightning, one of the best 0-cost damage cards the Defect gets, focusing passive damage onto one enemy. Upgrade it early.
Cards that synergize with Tesla Coil

Tempest
Skill
X
Channel X Lightning.
TempestTempest fills the board with Lightning in one play.Channel X Lightning.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment adds to every passive that fires.Gain 1 Focus.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor means more orbs sitting ready.Gain 2 Orb Slots.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod refills Lightning at the start of the next two turns.Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Zap
Skill
1
Channel 1 Lightning.
ZapZap and Ball Lightning are the cheap fuel.Channel 1 Lightning.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningZap and Ball Lightning are the cheap fuel.Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Tesla Coil to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Tesla Coil to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Tesla Coil to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Tesla Coil to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Tesla Coil to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Tesla Coil to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Tesla Coil to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Tesla Coil to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Tesla Coil to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Tesla Coil to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Tesla Coil to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Tesla Coil to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Tesla Coil to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Tesla Coil to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Tesla Coil to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Tesla Coil to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Tesla Coil to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Tesla Coil to work withWhenever you create a Status, Channel 1 random Orb.
Relics that synergize with Tesla Coil
MetronomeMetronomeMetronome Channels Orbs for Tesla Coil to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Tesla Coil to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Tesla Coil to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Tesla Coil to work withAt the start of each combat, Channel 1 Dark.
Power CellPower CellPower Cell looks for 0 Energy cards, and Tesla Coil is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
NunchakuNunchakuNunchaku counts the Attacks you play, and Tesla Coil is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Tesla Coil is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Tesla Coil is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Tesla Coil is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and Tesla Coil is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Tesla Coil is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Tesla Coil is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Tesla Coil is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Tesla Coil is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Tesla Coil is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Upgraded damage decreased from 6 to 4 and Lightning Triggers increased from once to twice
- Added portrait art
- Reworked Tesla Coil card into an Attack
All 7 patch notes4 older
- Cost changed from 1 to 0
- Reworked Tesla Coil card
- Reworked Tesla Coil card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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