
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Shatter+
Attack
1
Deal 11 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
Version
Shatter
DefectAttackRare
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Deals 7 to every enemy, 11 upgraded, then runs through your orb queue.
Per orb: evokes the leftmost orb without removing it, then evokes it again and removes it, left to right, until the queue is empty.
By type: Lightning strikes twice, Frost blocks twice, Dark hits the weakest enemy twice for its charged value, Plasma pays Energy twice.
Focus: counts on each evoke.
When to take Shatter
A finisher for a deck that fills its slots, where three charged Darks or a row of Lightning make it a huge swing for 1 Energy. Also an emergency queue-dump button.
Cards that synergize with Shatter

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor gives you more orbs to double.Gain 2 Orb Slots.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness charges the Darks before the payoff.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier and Tempest fill the queue in one card.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Tempest
Skill
X
Channel X Lightning.
TempestGlacier and Tempest fill the queue in one card.Channel X Lightning.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion puts a Plasma in line for 4 Energy back.Channel 1 Plasma.
Exhaust.
Exhaust.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder adds 6 to each enemy hit per Lightning evoke, and each Lightning evokes twice.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Shatter to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Shatter to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Shatter to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Shatter to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Shatter to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Shatter to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Shatter to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Shatter to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Shatter to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Shatter to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Shatter to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Shatter to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Shatter to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Shatter to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Shatter to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Shatter to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Shatter to work withWhenever you create a Status, Channel 1 random Orb.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic Channels Orbs for Shatter to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
Relics that synergize with Shatter
MetronomeMetronomeMetronome Channels Orbs for Shatter to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Shatter to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Shatter to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Shatter to work withAt the start of each combat, Channel 1 Dark.
Changes by version
- Added Exhaust
- Damage decreased from 11 to 7 (upgraded 15 to 11)
- Now Evokes all of your Orbs twice
All 7 patch notes4 older
- Added Portrait art
- Now hits ALL enemies
- Updated wording
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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