Playtest notes 3 Jul 2025

Internal playtest114 entries35 content additions33 balance changes19 art updates19 bug fixes6 interface changes2 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

40 cards

Relics, potions and powers

Enemies and events

Content

Defect

  • Added new Orb type, Glass
  • Added the following new cards:
  • Glasswork
  • Refract
  • Shatter
  • Spinner
  • Deprecated Scrap Orb
  • Deprecated the following cards:
  • Junk King
  • Shredder
  • Scrappy

Necrobinder

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Regent

Ancients

  • Added new Orobas blessing, Mutation
  • Added new Zlatir blessings:
  • Control
  • Potential
  • Reworked Zlatir's Immortality blessing
  • Reworked Pael's Cloning Capsule blessing

Balance

General

  • Warden Ascension can no longer spawn 2 Elites in a row

Necrobinder

  • Buffed Enfeeble card: no longer Ethereal
  • Buffed Hang card: damage increased from 6(9) -> 10(13)
  • Buffed Oblivion card: no longer Exhausts
  • Nerfed Swipe card: damage decreased from 10(14) -> 9(12)

Regent

  • Changed Alignment card:
  • Star cost decreased from 3 -> 2
  • Energy gain decreased from 3(4) -> 2(3)
  • Buffed Beat Into Shape card:
  • Damage increased from 7(8) -> 10(11)
  • Forge increased from 4(5)->7(9)
  • Rarity increased from Common -> Rare
  • Buffed Constellation card: no longer Exhausts
  • Nerfed Convergence card: upgrade no longer draws an additional card
  • Buffed Cosmic Indifference card: Block increased from 5(8) -> 6(9)
  • Nerfed Devastate card: Star cost increased from 3 -> 4
  • Buffed Gather Light card: Block increased from 6(9) -> 7(10)
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Regent (continued)

Enemies

  • Changed The Kin:
  • Slightly reworked moveset
  • Kin Priest no longer applies Ritual to himself
  • Buffed Knowledge Demon:
  • Heal move's healing increased from 25 -> 30
  • HP increased from 357(379) -> 387(399)
  • Buffed Vantom: HP increased from 163(173) -> 173(183)
  • Nerfed Hatchlings: HP decreased from 21(22)-26(27) -> 19(20)-22(23)
  • Changed Goop Bowlbug: reworked moveset
  • Nerfed Tough Egg: HP decreased from 14(15)-19(20) -> 14(15)-18(19)
  • Buffed Toxic status card: damage increased from 4 -> 5

Art

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User interface & experience

  • UI that is hovered over by mouse is now unfocused when controller is detected
  • At the end of combat, Orbs now continue to reflect how much Focus there was
  • Osty's attack cards now glow red if Osty is dead
  • Cards rerolled by the Seeking Tentacle relic now appear as skipped cards in the run history
  • The Impossible Pyre and Drowning Beacon events now show "Lose X HP" highlighted in red
  • When a card's energy cost has been decreased for the entire combat, it now displays in green

Wording

  • Fixed punctuation in The Hunt card
  • Fixed wording of Grab card to read as "Enemy deals 50% damage this turn"

Bug fixes

Necrobinder

  • Fixed softlock with Invoke card when you tried to inspect it
  • Invoke card now correctly reads that it deals 4 -> 6 damage in Smith screen

Regent

  • Fixed King's Courage potion not updating the value of the newly created Sovereign Blade card correctly
  • Gamma Beam card is now correctly a single target attack

Potions & Relics

  • Fixed potion popup hovertip positioning for card previews (i.e. King's Courage)
  • Ornamental Fan relic now correctly stops flashing when combat ends

Ancients

  • Fixed softlock caused by getting offered Murder card by Orobas
  • Neow's Focus blessing now correctly has "Lose 10 Max HP" in red text
  • Unknown rooms spawned by Neow's Explorer blessing now have the correct outlines
  • Wax Pen Nib relic no longer flashes if it is melted

Enemies

  • Fixed issue where powers would become unhoverable when Wasp Prism prevented its own death before exploding
  • Fixed Snapping Jaxfruit attack animation
  • Fixed softlock with Magi knight magic bomb animation
  • Fixed Thieving Hopper's card stealing animation
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Events

General

  • Fixed adjacent nodes pulsing even if the current room is not completed
  • Fixed map icon oscillating even when closed
  • Fixed path length overflow bug when loading climb history with corrupt files
  • Fixed off-by-one error in run history when highlighting relics and seeing the room they were obtained in
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