Glow

RegentSkillCommon
Gain .
Draw 1 card.
Next turn, draw 1 card.

Gain 1 Star, draw 1 card now, and draw 1 extra card at the start of your next turn. It replaces itself at once and the delayed draw is a real bonus. Upgraded it gives 2 Stars.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Glow

Worth it once you already have Star cost payoffs, since alone it is just a thin cantrip that keeps the Star economy ticking. Do not take it over damage or Block in Act 1.

Cards that synergize with Glow

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole deals 3 to ALL enemies per Star gain.Whenever you spend or gain , deal 3 damage to ALL enemies.
Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
Radiate scales with Stars gained this turn.Deal 3 damage to ALL enemies for each gained this turn.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards.If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Alignment
Skill
0
3
Gain .
Alignment converts Stars back to Energy.Gain .
Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.
Foregone Conclusion makes next turn bigger still.Next turn, put 2 cards from your Draw Pile into your Hand.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars costs Stars, and Glow gains themDeal 7 damage to ALL enemies 7 times.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions costs Stars, and Glow gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Comet costs Stars, and Glow gains themDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron Aegis costs Stars, and Glow gains themGain 8 Plating.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble costs Stars, and Glow gains themGain 9 .
Exhaust.
Devastate
Attack
1
4
Deal 30 damage.
Devastate costs Stars, and Glow gains themDeal 30 damage.
The Smith
Skill
1
4
Forge 30.
The Smith costs Stars, and Glow gains themForge 30.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral Pulse costs Stars, and Glow gains themDeal 6 damage to ALL enemies twice.
Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying Star costs Stars, and Glow gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma Blast costs Stars, and Glow gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect costs Stars, and Glow gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance costs Stars, and Glow gains themGain 1 Strength. ALL enemies lose 1 Strength.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne costs Stars, and Glow gains themWhenever you play a card, gain .
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling Star costs Stars, and Glow gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Guiding Star costs Stars, and Glow gains themDeal 12 damage.
Draw 2 cards.
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Shower costs Stars, and Glow gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Particle Wall costs Stars, and Glow gains themGain 9 Block.
Return this card to your Hand.
Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
Quasar costs Stars, and Glow gains themChoose 1 of 3 random Colorless cards to add into your Hand.
Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of Stars costs Stars, and Glow gains themGain 7 Block.

Relics that synergize with Glow

Cloak Clasp
Cloak Clasp wants a full hand, which Glow drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Glow drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 19 Mar 2026ReworkBeta branch
    Skill - Cost 1 - Common - "Gain 2 Stars. Draw 1 card. Next turn, draw 1 card."
  2. 22 Jan 2026Card draw1(2)2(2)Star2(2)1(2)Internal playtest
    Card draw increased from 1 to 2 and star gain decreased from 2 to 1
  3. 10 Jul 2025Bug fixInternal playtest
    Glow card no longer exhausts
All 8 patch notes5 older
  1. 3 Jul 2025ChangeInternal playtest
    Glow reworked
  2. 16 Jan 2025Stars gained3(4)2(3)Internal playtest
    Stars gained decreased from 3 to 2 (upgraded 4 to 3)
    ArtInternal playtest
    Added portrait art
  3. 9 Jan 2025ReworkInternal playtest
    Reworked the card
  4. 14 Nov 2024UpgradeInternal playtest
    No longer increases card draw on upgrade
  5. 19 Apr 2024CostInternal playtest
    Glow cost increased from 0 to 1

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam