Version

Dying Star

RegentAttackRare
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
  • Cost: one energy and 3 Stars.
  • Hit: it hits every enemy for 9, 11 upgraded.
  • Strength: then each of them loses 9, 11, of it until the end of their turn, applied through a temporary power that removes itself and restores the Strength afterward.
  • Multi hit: Strength can go negative, so every hit of an enemy's multi-hit attack loses the full amount.
  • Ethereal: it is Ethereal, so it exhausts if unplayed at end of turn.
  • Artifact: it stops the Strength loss on that enemy but the damage still lands.
Character
Type
Attack
Rarity
Rare
Cost
1 Energy
Star cost
3 Stars
Target
All enemies

When to take Dying Star

Good once the deck makes Stars, played the turn you draw it as an emergency defensive nuke; Divine Right's 3 Stars cover it turn 1. It blanks a multi hit turn from every enemy at once.

Cards that synergize with Dying Star

Venerate
Skill
1
Gain .
Venerate and Genesis keep the Stars available.Gain .
Genesis
Power
2
At the start of your turn, gain .
Venerate and Genesis keep the Stars available.At the start of your turn, gain .
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars adds 6 Block for the 3 Stars spent.Whenever you spend , gain 2 Block for each spent.
Crush Under
Attack
1
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush Under and Monarch's Gaze stack more Strength loss.Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.
Crush Under and Monarch's Gaze stack more Strength loss.Whenever you attack an enemy, it loses 1 Strength this turn.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole deals 3 to everyone when the Stars go out.Whenever you spend or gain , deal 3 damage to ALL enemies.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble gains Stars, which pay for Dying StarGain 9 .
Exhaust.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow gains Stars, which pay for Dying StarDeal 30 damage.
If this kills an enemy, gain .
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shining Strike gains Stars, which pay for Dying StarDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gains Stars, which pay for Dying StarDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Gather Light gains Stars, which pay for Dying StarGain 8 Block.
Gain .
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow gains Stars, which pay for Dying StarGain .
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache gains Stars, which pay for Dying StarGain .
Next turn, gain .
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Solar Strike gains Stars, which pay for Dying StarDeal 9 damage.
Gain .
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne gains Stars, which pay for Dying StarWhenever you play a card, gain .
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear triggers when you spend Stars, and Dying Star spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.

Relics that synergize with Dying Star

Mini Regent
Mini Regent gives Strength on the spend.The first time you spend each turn, gain 1 Strength.
Divine Destiny
Divine Destiny gains Stars, which pay for Dying StarAt the start of each combat, gain .
Divine Right
Divine Right gains Stars, which pay for Dying StarAt the start of each combat, gain .
Lunar Pastry
Lunar Pastry gains Stars, which pay for Dying StarAt the end of your turn, gain .
Galactic Dust
Galactic Dust triggers when you spend Stars, and Dying Star spends themFor every 10 spent, gain 10 Block.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Dying Star Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Dying Star Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Dying Star Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 27 Aug 2025TextInternal playtest
    Updated wording
  2. 5 Jun 2025Cost01Internal playtest
    Cost changed from 0 to 1
  3. 23 Aug 2024Bug fixInternal playtest
    Fixed Dying Star card description
All 5 patch notes2 older
  1. 9 Aug 2024Cost53Damage20(25)9(11)Internal playtest
    Cost changed from 5 to 3, Enemy Strength loss permanent this turn changed from 3 to 9 (11) and Damage decreased from 20 to 9 (upgraded 25 to 11)
  2. 7 Jun 2024Upgraded damage2325Internal playtest
    Upgrading no longer increases Strength loss and upgraded damage increased from 23 to 25

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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