
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.

Seven Stars+
Attack
1
7
Deal 7 damage to ALL enemies 7 times.
Version
Seven Stars
RegentAttackRare
You are viewing an old version of this card
Deal 7 damage to ALL enemies 7 times.
Deal 7 damage to ALL enemies 7 times.
It costs 2 Energy and 7 Stars, and delivers 7 hits of 7 to every enemy, 49 per target before modifiers. Each hit is a separate Attack hit, so Strength is added seven times and Vulnerable multiplies each one. Spending the 7 Stars counts as spending Stars for every effect that watches that. The upgrade cuts the Energy cost to 1; the damage is unchanged.
When to take Seven Stars
The best group damage the Regent has, worth taking once you have two or more Star sources banking every turn. The upgrade frees 1 Energy for Block the same turn.
Cards that synergize with Seven Stars

Venerate
Skill
1
Gain .
VenerateVenerate and Hidden Cache bank Stars fast.Gain .

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis pays 2 Stars a turn on its own.At the start of your turn, gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble is 9 Stars at once.Gain 9 .
Exhaust.
Exhaust.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars gives 2 Block per Star spent, so the play is also 14 Block.Whenever you spend , gain 2 Block for each spent.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole gains Stars, which pay for Seven StarsWhenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Seven StarsDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Seven StarsDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Seven Stars adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Seven StarsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for Seven StarsGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Seven StarsGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Seven Stars adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance gives Strength, and Seven Stars adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Seven StarsDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Seven StarsWhenever you play a card, gain .

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Seven Stars adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Seven Stars adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear triggers when you spend Stars, and Seven Stars spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Relics that synergize with Seven Stars
Mini RegentMini RegentMini Regent gives 1 Strength on the first spend each turn, which is 7 more damage per enemy here.The first time you spend each turn, gain 1 Strength.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Seven StarsAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Seven StarsAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Seven StarsAt the end of your turn, gain .
Ember TeaEmber TeaEmber Tea gives Strength, and Seven Stars adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Seven Stars adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Seven Stars adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Seven Stars adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Seven Stars adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Seven Stars adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Seven Stars adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Seven Stars adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Seven Stars adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Seven Stars adds it on every one of its hitsStart each combat with 1 Strength.
Galactic DustGalactic DustGalactic Dust triggers when you spend Stars, and Seven Stars spends themFor every 10 spent, gain 10 Block.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Seven Stars is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Seven Stars card will now hit new Axebots if the old Axebots have were killed mid multi-attack
- Removed Exhaust
- Changed Regent's Neow blessing bundle: no longer contains Seven Stars card, replaced with Shining Strike card
All 9 patch notes6 older
- Seven Stars card no longer plays damage VFX/SFX on the player
- Reworked the card
- Seven Stars card now glows only if it has <=7 stars
- Rarity changed from Rare to Uncommon
- "If you have 7 ⭐, deal 7(10) damage to ALL enemies and gain 7(10) Block. Otherwise Gain ⭐."
- Seven Stars changedBug fixInternal playtestSeven Stars is now correctly classified as an Attack
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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