
Venerate
Skill
1
Gain .

Venerate+
Skill
1
Gain .
Venerate
RegentSkillBasic
Gain .
Gain .
A Regent starter Skill: 1 Energy for 2 Stars, 3 upgraded. Stars are the Regent's second currency and pay the Star cost printed on cards like Comet or Seven Stars; they persist within the combat until spent. Gaining Stars also fires anything that triggers on Star gain.
When to take Venerate
Keep a couple early, since it is the Regent's only Star income in the starting deck. Once Genesis or Divine Right supplies Stars, remove the extras like Strikes.
Cards that synergize with Venerate

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals 3 damage to every enemy each time you play it.Whenever you spend or gain , deal 3 damage to ALL enemies.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate counts the Stars gained that turn.Deal 3 damage to ALL enemies for each gained this turn.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars gives Block when you spend them.Whenever you spend , gain 2 Block for each spent.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet and Seven Stars are the big payoffs.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsComet and Seven Stars are the big payoffs.Deal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs Stars, and Venerate gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis costs Stars, and Venerate gains themGain 8 Plating.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble costs Stars, and Venerate gains themGain 9 .
Exhaust.
Exhaust.

Devastate
Attack
1
4
Deal 30 damage.
DevastateDevastate costs Stars, and Venerate gains themDeal 30 damage.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith costs Stars, and Venerate gains themForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment costs Stars, and Venerate gains themGain .

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse costs Stars, and Venerate gains themDeal 6 damage to ALL enemies twice.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star costs Stars, and Venerate gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast costs Stars, and Venerate gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect costs Stars, and Venerate gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance costs Stars, and Venerate gains themGain 1 Strength. ALL enemies lose 1 Strength.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne costs Stars, and Venerate gains themWhenever you play a card, gain .

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs Stars, and Venerate gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGuiding Star costs Stars, and Venerate gains themDeal 12 damage.
Draw 2 cards.
Draw 2 cards.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs Stars, and Venerate gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs Stars, and Venerate gains themGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar costs Stars, and Venerate gains themChoose 1 of 3 random Colorless cards to add into your Hand.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs Stars, and Venerate gains themGain 7 Block.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear costs Stars, and Venerate gains themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Relics that synergize with Venerate
Mini RegentMini RegentMini Regent adds Strength on the first spend each turn.The first time you spend each turn, gain 1 Strength.
Changes by version
- Added card art
- Starting deck changed: Gather Light card (now Common) has been replaced with Venerate card (now a Starter)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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