Version

Decisions, Decisions

RegentSkillRare
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
  • Cost: 0 energy but 6 Stars, the Regent's second resource, and you need the full 6 to play it.
  • Draw: first you draw 3 cards, 5 upgraded.
  • Effect: then you pick any playable Skill in your hand and the game auto-plays it 3 times, spending no energy for those plays, and a Skill that targets an enemy picks its target at random.
  • Note: the chosen Skill is not exhausted by this card, it just resolves three times, and Decisions itself exhausts.
Character
Type
Skill
Rarity
Rare
Cost
0 Energy
Star cost
6 Stars
Target
Yourself

When to take Decisions, Decisions

Good when the deck makes Stars every turn and holds a Skill worth tripling, like The Smith for 90 Forge or Reflect for 45 Block. Without one it is just a 6 Star draw 3.

Cards that synergize with Decisions, Decisions

The Smith
Skill
1
4
Forge 30.
The Smith and Reflect are the cleanest targets.Forge 30.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
The Smith and Reflect are the cleanest targets.Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble and Genesis fund the 6 Stars.Gain 9 .
Exhaust.
Genesis
Power
2
At the start of your turn, gain .
Royal Gamble and Genesis fund the 6 Stars.At the start of your turn, gain .
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars pays 12 Block for the spend.Whenever you spend , gain 2 Block for each spent.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast afterward counts all three Skill plays.Deal 4 damage for each Skill already played this turn.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole gains Stars, which pay for Decisions, DecisionsWhenever you spend or gain , deal 3 damage to ALL enemies.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow gains Stars, which pay for Decisions, DecisionsDeal 30 damage.
If this kills an enemy, gain .
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shining Strike gains Stars, which pay for Decisions, DecisionsDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Venerate
Skill
1
Gain .
Venerate gains Stars, which pay for Decisions, DecisionsGain .
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gains Stars, which pay for Decisions, DecisionsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Gather Light gains Stars, which pay for Decisions, DecisionsGain 8 Block.
Gain .
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow gains Stars, which pay for Decisions, DecisionsGain .
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache gains Stars, which pay for Decisions, DecisionsGain .
Next turn, gain .
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Solar Strike gains Stars, which pay for Decisions, DecisionsDeal 9 damage.
Gain .
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne gains Stars, which pay for Decisions, DecisionsWhenever you play a card, gain .
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear triggers when you spend Stars, and Decisions, Decisions spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Decisions, Decisions drawsEvery 10 cards you draw, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Decisions, Decisions drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Decisions, Decisions drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Decisions, Decisions drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Decisions, Decisions drawsDeal 12 damage.
Retain your Hand this turn.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So counts the Skills you play, and Decisions, Decisions is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Decisions, Decisions is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Relics that synergize with Decisions, Decisions

Galactic Dust
Galactic Dust moves 6 closer to its next 10 Block.For every 10 spent, gain 10 Block.
Divine Destiny
Divine Destiny gains Stars, which pay for Decisions, DecisionsAt the start of each combat, gain .
Divine Right
Divine Right gains Stars, which pay for Decisions, DecisionsAt the start of each combat, gain .
Lunar Pastry
Lunar Pastry gains Stars, which pay for Decisions, DecisionsAt the end of your turn, gain .
Mini Regent
Mini Regent triggers when you spend Stars, and Decisions, Decisions spends themThe first time you spend each turn, gain 1 Strength.
Cloak Clasp
Cloak Clasp wants a full hand, which Decisions, Decisions drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Decisions, Decisions drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Decisions, Decisions is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Decisions, Decisions is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 6 Nov 2025Star cost56Internal playtest
    Star cost increased from 5 to 6
  2. 17 Apr 2025InterfaceInternal playtest
    When peeking from a hand selection (ex. Decisions, Decisions card) your whole hand is now visible again
  3. 9 Jan 2025ChangeInternal playtest
    No longer discards your hand
All 6 patch notes3 older
  1. 14 Nov 2024ChangeInternal playtest
    Upgrade changed from minus one Star cost to plus one card play
  2. 5 Jul 2024TextInternal playtest
    "Decisions Decisions…" card renamed to "Decisions, Decisions"
  3. 14 Jun 2024InterfaceInternal playtest
    Cards no longer look unplayable when picking card for Decisions, Decisions… card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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