
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Decisions, Decisions+
Skill
0
6
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Version

Decisions, Decisions
Skill
0
5
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Decisions, Decisions+
Skill
0
5
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions
RegentSkillRare
You are viewing an old version of this card
Cost: 0 energy but 6 Stars, the Regent's second resource, and you need the full 6 to play it.
Draw: first you draw 3 cards, 5 upgraded.
Effect: then you pick any playable Skill in your hand and the game auto-plays it 3 times, spending no energy for those plays, and a Skill that targets an enemy picks its target at random.
Note: the chosen Skill is not exhausted by this card, it just resolves three times, and Decisions itself exhausts.
When to take Decisions, Decisions
Good when the deck makes Stars every turn and holds a Skill worth tripling, like The Smith for 90 Forge or Reflect for 45 Block. Without one it is just a 6 Star draw 3.
Cards that synergize with Decisions, Decisions

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith and Reflect are the cleanest targets.Forge 30.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectThe Smith and Reflect are the cleanest targets.Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble and Genesis fund the 6 Stars.Gain 9 .
Exhaust.
Exhaust.

Genesis
Power
2
At the start of your turn, gain .
GenesisRoyal Gamble and Genesis fund the 6 Stars.At the start of your turn, gain .

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars pays 12 Block for the spend.Whenever you spend , gain 2 Block for each spent.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast afterward counts all three Skill plays.Deal 4 damage for each Skill already played this turn.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole gains Stars, which pay for Decisions, DecisionsWhenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Decisions, DecisionsDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Decisions, DecisionsDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Venerate
Skill
1
Gain .
VenerateVenerate gains Stars, which pay for Decisions, DecisionsGain .

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Decisions, DecisionsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for Decisions, DecisionsGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Decisions, DecisionsGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Decisions, DecisionsDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Decisions, DecisionsWhenever you play a card, gain .

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear triggers when you spend Stars, and Decisions, Decisions spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Decisions, Decisions drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Decisions, Decisions drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Decisions, Decisions drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Decisions, Decisions drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Decisions, Decisions drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Decisions, Decisions is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Decisions, Decisions is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Relics that synergize with Decisions, Decisions
Galactic DustGalactic DustGalactic Dust moves 6 closer to its next 10 Block.For every 10 spent, gain 10 Block.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Decisions, DecisionsAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Decisions, DecisionsAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Decisions, DecisionsAt the end of your turn, gain .
Mini RegentMini RegentMini Regent triggers when you spend Stars, and Decisions, Decisions spends themThe first time you spend each turn, gain 1 Strength.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Decisions, Decisions drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Decisions, Decisions drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Decisions, Decisions is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Decisions, Decisions is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Decisions, Decisions is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Decisions, Decisions Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Star cost increased from 5 to 6
- When peeking from a hand selection (ex. Decisions, Decisions card) your whole hand is now visible again
- No longer discards your hand
All 6 patch notes3 older
- Upgrade changed from minus one Star cost to plus one card play
- "Decisions Decisions…" card renamed to "Decisions, Decisions"
- Cards no longer look unplayable when picking card for Decisions, Decisions… card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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