
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.

Black Hole+
Power
1
Whenever you spend or gain , deal 4 damage to ALL enemies.
Black Hole
RegentPowerUncommon
Whenever you spend or gain , deal 3 damage to ALL enemies.
Whenever you spend or gain , deal 4 damage to ALL enemies.
A 1-cost Power with two triggers.
Spending Stars: when a card that spent Stars finishes resolving, every enemy takes 3 damage, 4 upgraded, once per card however many Stars it cost.- Gaining Stars: the same hit lands once per gain, so Venerate's 2 Stars is one trigger.
- The damage is flat: Strength does not add to it, and Vulnerable and Thorns ignore it.
- Divine Right's opening Stars arrive before the Power is out and never count.
When to take Black Hole
Fits a Regent deck that gains and spends Stars every turn rather than saving for one Comet. Best in Act 1 and 2 against two or three enemies, where each trigger deals 6 to 12.
Cards that synergize with Black Hole

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gives a Star on every card play, so every card becomes a hit.Whenever you play a card, gain .

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis adds a free trigger each turn.At the start of your turn, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains 2 Stars and returns to the top of your Draw Pile for a repeat.Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike is a cheap Attack that triggers.Deal 9 damage.
Gain .
Gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which triggers Black HoleGain 9 .
Exhaust.
Exhaust.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars costs Stars, and Black Hole gains themDeal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs Stars, and Black Hole gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet costs Stars, and Black Hole gains themDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which triggers Black HoleDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis costs Stars, and Black Hole gains themGain 8 Plating.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate triggers on Stars gained, and Black Hole gains themDeal 3 damage to ALL enemies for each gained this turn.

Devastate
Attack
1
4
Deal 30 damage.
DevastateDevastate costs Stars, and Black Hole gains themDeal 30 damage.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith costs Stars, and Black Hole gains themForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment costs Stars, and Black Hole gains themGain .

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse costs Stars, and Black Hole gains themDeal 6 damage to ALL enemies twice.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star costs Stars, and Black Hole gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast costs Stars, and Black Hole gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect costs Stars, and Black Hole gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance costs Stars, and Black Hole gains themGain 1 Strength. ALL enemies lose 1 Strength.

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs Stars, and Black Hole gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGuiding Star costs Stars, and Black Hole gains themDeal 12 damage.
Draw 2 cards.
Draw 2 cards.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs Stars, and Black Hole gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs Stars, and Black Hole gains themGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar costs Stars, and Black Hole gains themChoose 1 of 3 random Colorless cards to add into your Hand.
Relics that synergize with Black Hole
Lunar PastryLunar PastryLunar Pastry adds a trigger at the end of every turn.At the end of your turn, gain .
Divine DestinyDivine DestinyDivine Destiny gains Stars, which triggers Black HoleAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which triggers Black HoleAt the start of each combat, gain .
PermafrostPermafrostPermafrost triggers on Powers played, and Black Hole is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Black Hole is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Black Hole is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Black Hole is oneWhenever you play a Power, draw 1 card.
Changes by version
- Black Hole card now properly triggers at the end of a Star-cost card play rather than the beginning
- Reworked Black Hole card
- Cost changed from 2 (1) to 1 and upgrade changed to gain Innate
All 17 patch notes14 older
- Cost changed from 0 to 1
- Black Hole card no longer hits enemy for 0 if no damage was dealt to them this turn
- Black Hole card now decreases Star cost on upgrade
- Reworked cards
- Damage increased from 9 to 10 (upgraded 13 to 14)
- Added portrait art for various cards
- Damage increased from 8 to 9 (upgraded 11 to 13)
- Damage increased from 7 to 8 (upgraded 9 to 11)
- Damage decreased from 9 to 7 (upgraded 12 to 9)
- Reworked the card
- Damage increased from 2 to 3 (upgraded 3 to 4)TextInternal playtestBlack Hole card now clarifies that it deals damage for each Star spent
- Damage decreased from 5 to 2 (upgraded 7 to 3)
- Black Hole card's text is no longer affected by Weak
- Now deals 5(7) damage to all enemies when a star is gained
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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