
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.

Astral Pulse+
Attack
0
3
Deal 8 damage to ALL enemies twice.
Astral Pulse
RegentAttackCommon
Deal 6 damage to ALL enemies twice.
Deal 8 damage to ALL enemies twice.
It costs 0 Energy and 3 Stars and hits every enemy twice for 6, or twice for 8 upgraded. Strength applies to each hit and each hit checks Vulnerable, so it scales as a four-hit turn in a two-enemy fight. Divine Right's 3 starting Stars let you fire it on turn 1 every combat.
When to take Astral Pulse
A Common that answers Act 1 swarm fights on its own, once you have Star income to spend. Upgrade it early, since 4 extra damage twice across all enemies is a lot for one rest site.
Cards that synergize with Astral Pulse

Venerate
Skill
1
Gain .
VenerateVenerate and Gather Light rebuy the Stars.Gain .

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightVenerate and Gather Light rebuy the Stars.Gain 8 Block.
Gain .
Gain .

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole adds 3 damage to all on the spend.Whenever you spend or gain , deal 3 damage to ALL enemies.

Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.
Monarch's GazeMonarch's Gaze strips Strength from every enemy it touches.Whenever you attack an enemy, it loses 1 Strength this turn.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear counts it among your Star cards.Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for Astral PulseGain 9 .
Exhaust.
Exhaust.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Astral PulseDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis gains Stars, which pay for Astral PulseAt the start of your turn, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Astral PulseDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Astral PulseDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Astral PulseGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance gives Strength, and Astral Pulse adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Astral PulseDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Astral PulseWhenever you play a card, gain .

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Astral Pulse adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Astral Pulse adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars triggers when you spend Stars, and Astral Pulse spends themWhenever you spend , gain 2 Block for each spent.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Astral Pulse is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Astral Pulse is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Astral Pulse is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Astral Pulse
Mini RegentMini RegentMini Regent gives 1 Strength on your first spend each turn.The first time you spend each turn, gain 1 Strength.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Astral PulseAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Astral PulseAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Astral PulseAt the end of your turn, gain .
Ember TeaEmber TeaEmber Tea gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Astral Pulse adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Astral Pulse adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Astral Pulse adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Astral Pulse adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Astral Pulse adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Astral Pulse adds it on every one of its hitsStart each combat with 1 Strength.
Galactic DustGalactic DustGalactic Dust triggers when you spend Stars, and Astral Pulse spends themFor every 10 spent, gain 10 Block.
NunchakuNunchakuNunchaku counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Astral Pulse is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Astral Pulse is a free oneEvery 10th Attack you play deals double damage.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Astral Pulse is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Astral Pulse is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Reworked the card
- Added art
- Damage increased from 14 to 15 (upgraded 18 to 19) and upgraded Star gain increased from 2 to 3
All 5 patch notes2 older
- Damage increased from 12 to 14 (upgraded 16 to 18)
- Cost changed from 1 to 2 and removed Exhaust
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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