Astral Pulse

RegentAttackCommon
Deal 6 damage to ALL enemies twice.

It costs 0 Energy and 3 Stars and hits every enemy twice for 6, or twice for 8 upgraded. Strength applies to each hit and each hit checks Vulnerable, so it scales as a four-hit turn in a two-enemy fight. Divine Right's 3 starting Stars let you fire it on turn 1 every combat.

Character
Type
Attack
Rarity
Common
Cost
0 Energy
Star cost
3 Stars
Target
All enemies

When to take Astral Pulse

A Common that answers Act 1 swarm fights on its own, once you have Star income to spend. Upgrade it early, since 4 extra damage twice across all enemies is a lot for one rest site.

Cards that synergize with Astral Pulse

Venerate
Skill
1
Gain .
Venerate and Gather Light rebuy the Stars.Gain .
Gather Light
Skill
1
Gain 8 Block.
Gain .
Venerate and Gather Light rebuy the Stars.Gain 8 Block.
Gain .
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole adds 3 damage to all on the spend.Whenever you spend or gain , deal 3 damage to ALL enemies.
Monarch's Gaze
Power
2
Whenever you attack an enemy, it loses 1 Strength this turn.
Monarch's Gaze strips Strength from every enemy it touches.Whenever you attack an enemy, it loses 1 Strength this turn.
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear counts it among your Star cards.Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble gains Stars, which pay for Astral PulseGain 9 .
Exhaust.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow gains Stars, which pay for Astral PulseDeal 30 damage.
If this kills an enemy, gain .
Genesis
Power
2
At the start of your turn, gain .
Genesis gains Stars, which pay for Astral PulseAt the start of your turn, gain .
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shining Strike gains Stars, which pay for Astral PulseDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gains Stars, which pay for Astral PulseDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow gains Stars, which pay for Astral PulseGain .
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache gains Stars, which pay for Astral PulseGain .
Next turn, gain .
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance gives Strength, and Astral Pulse adds it on every one of its hitsGain 1 Strength. ALL enemies lose 1 Strength.
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Solar Strike gains Stars, which pay for Astral PulseDeal 9 damage.
Gain .
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne gains Stars, which pay for Astral PulseWhenever you play a card, gain .
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Astral Pulse adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Astral Pulse adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars triggers when you spend Stars, and Astral Pulse spends themWhenever you spend , gain 2 Block for each spent.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Astral Pulse is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Astral Pulse is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Astral Pulse is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Astral Pulse

Mini Regent
Mini Regent gives 1 Strength on your first spend each turn.The first time you spend each turn, gain 1 Strength.
Divine Destiny
Divine Destiny gains Stars, which pay for Astral PulseAt the start of each combat, gain .
Divine Right
Divine Right gains Stars, which pay for Astral PulseAt the start of each combat, gain .
Lunar Pastry
Lunar Pastry gains Stars, which pay for Astral PulseAt the end of your turn, gain .
Ember Tea
Ember Tea gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Astral Pulse adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Astral Pulse adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Astral Pulse adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Astral Pulse adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Astral Pulse adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Astral Pulse adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Astral Pulse adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Astral Pulse adds it on every one of its hitsStart each combat with 1 Strength.
Galactic Dust
Galactic Dust triggers when you spend Stars, and Astral Pulse spends themFor every 10 spent, gain 10 Block.
Nunchaku
Nunchaku counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Astral Pulse is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Astral Pulse is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Astral Pulse is a free oneEvery 10th Attack you play deals double damage.
Razor Tooth
Razor Tooth counts the Attacks you play, and Astral Pulse is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Astral Pulse is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 9 Jan 2025ReworkInternal playtest
    Reworked the card
  2. 12 Dec 2024ArtInternal playtest
    Added art
  3. 21 Nov 2024Damage14(18)15(19)Upgraded Star23Internal playtest
    Damage increased from 14 to 15 (upgraded 18 to 19) and upgraded Star gain increased from 2 to 3
All 5 patch notes2 older
  1. 5 Jul 2024Damage12(16)14(18)Internal playtest
    Damage increased from 12 to 14 (upgraded 16 to 18)
  2. 24 May 2024Cost12ExhaustExhaustno ExhaustInternal playtest
    Cost changed from 1 to 2 and removed Exhaust

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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