Sparkling Rouge

Sparkling Rouge

Uncommon
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

On your third turn, right after the start-of-turn Block clear, it gives you 1 Strength and 1 Dexterity that last the rest of the fight. It fires whether or not you had Block to clear, and only once per combat; turns 1, 2 and 4 onward are untouched. Both stacks are ordinary powers, so they can be doubled or stripped like any other.

Rarity
Uncommon
Character
All characters
Shop price
225 gold

When to take Sparkling Rouge

Gives Strength and Dexterity from turn 3 on, so it shines against Elites and bosses but does nothing in a fight you end within two turns.

Cards that synergize with Sparkling Rouge

Twin Strike
Attack
1
Deal 5 damage twice.
Twin Strike and Ricochet take the Strength on every hit.Deal 5 damage twice.
Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Twin Strike and Ricochet take the Strength on every hit.Sly.
Deal 3 damage to a random enemy 4 times.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 7 damage to ALL enemies 7 times.
Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
Conflagration hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 2 damage to ALL enemies 4 times.
Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
Exterminate hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage to ALL enemies 4 times.
Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial Might hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage 3 times.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate hits several times, so the Strength from Sparkling Rouge counts on each hitRetain.
Deal 11 damage X times.
Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Gunk Up hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Peck
Attack
1
Deal 2 damage 3 times.
Peck hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 2 damage 3 times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage X times.
Stardust
Attack
0
Deal 5 damage to a random enemy X times.
Stardust hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage to a random enemy X times.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword Boomerang hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage to a random enemy 3 times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage to ALL enemies X times.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral Pulse hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage to ALL enemies twice.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage for each Channeled Orb.
Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger Spray hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 4 damage to ALL enemies twice.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage for each Attack already played this turn.
Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon hits several times, so the Strength from Sparkling Rouge counts on each hitExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage for each Skill in your Hand.
Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix Drill hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage for each previously spent this turn.

Relics that synergize with Sparkling Rouge

Ruined Helmet
Ruined Helmet doubles the first Strength gain of the fight.The first time you gain Strength each combat, double the amount gained.
Captain's Wheel
Captain's Wheel and Chandelier pile more onto the same turn 3.At the start of your 3rd turn, gain 18 Block.
Chandelier
Captain's Wheel and Chandelier pile more onto the same turn 3.At the start of your 3rd turn, gain .

Changes by version

  1. 11 Dec 2025Strength and Dexterity21Internal playtest
    Moved from Nonupeipe to Uncommon relics and Strength and Dexterity decreased from 2 to 1

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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