
Sparkling Rouge
Uncommon
On your third turn, right after the start-of-turn Block clear, it gives you 1 Strength and 1 Dexterity that last the rest of the fight. It fires whether or not you had Block to clear, and only once per combat; turns 1, 2 and 4 onward are untouched. Both stacks are ordinary powers, so they can be doubled or stripped like any other.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Sparkling Rouge
Gives Strength and Dexterity from turn 3 on, so it shines against Elites and bosses but does nothing in a fight you end within two turns.
Cards that synergize with Sparkling Rouge

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeTwin Strike and Ricochet take the Strength on every hit.Deal 5 damage twice.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetTwin Strike and Ricochet take the Strength on every hit.Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 7 damage to ALL enemies 7 times.

Conflagration
Attack
1
Deal 2 damage to ALL enemies 4 times.
ConflagrationConflagration hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 2 damage to ALL enemies 4 times.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage to ALL enemies 4 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage 3 times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate hits several times, so the Strength from Sparkling Rouge counts on each hitRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 2 damage 3 times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage X times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage to a random enemy X times.

Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Sword BoomerangSword Boomerang hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage to a random enemy 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage to ALL enemies X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage to ALL enemies twice.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage for each Channeled Orb.

Dagger Spray
Attack
1
Deal 4 damage to ALL enemies twice.
Dagger SprayDagger Spray hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 4 damage to ALL enemies twice.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleDismantle hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Fight Me! hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 6 damage for each Attack already played this turn.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon hits several times, so the Strength from Sparkling Rouge counts on each hitExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 5 damage for each Skill in your Hand.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill hits several times, so the Strength from Sparkling Rouge counts on each hitDeal 3 damage for each previously spent this turn.
Relics that synergize with Sparkling Rouge
Ruined HelmetRuined HelmetRuined Helmet doubles the first Strength gain of the fight.The first time you gain Strength each combat, double the amount gained.
Captain's WheelCaptain's WheelCaptain's Wheel and Chandelier pile more onto the same turn 3.At the start of your 3rd turn, gain 18 Block.
ChandelierChandelierCaptain's Wheel and Chandelier pile more onto the same turn 3.At the start of your 3rd turn, gain .
Changes by version
- Moved from Nonupeipe to Uncommon relics and Strength and Dexterity decreased from 2 to 1
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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