
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.

Flechettes+
Attack
1
Deal 7 damage for each Skill in your Hand.
Version

Flechettes
Attack
1
Deal 4 damage for each Skill in your Hand.

Flechettes+
Attack
1
Deal 6 damage for each Skill in your Hand.
Deal 4 damage for each Skill in your Hand.
Deal 6 damage for each Skill in your Hand.
Flechettes
SilentAttackUncommon
You are viewing an old version of this card
Deal 5 damage for each Skill in your Hand.
Deal 7 damage for each Skill in your Hand.
It counts the Skills in your hand as it resolves and hits the target once per Skill for 5. No Skills means no hits. Strength and Vulnerable apply to each hit. Upgraded, 7 per hit.
When to take Flechettes
Good by Act 1 or 2 in a Poison or draw deck where four Skills in hand is normal, turning it into 20 damage for 1 Energy. Always play it before your Skills, not after.
Cards that synergize with Flechettes

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise and Backflip refill the hand with Skills first.Draw cards until you have 6 in your Hand.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipExpertise and Backflip refill the hand with Skills first.Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans retains a Skill for it.At the end of your turn, Retain up to 1 card.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium keeps the whole hand for a second volley.Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom poisons per hit.Whenever an Attack deals unblocked damage, apply 1 Poison.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
ExposeExpose sets Vulnerable for every hit.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Flechettes adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Flechettes adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Flechettes gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Flechettes gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Flechettes gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Flechettes gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline draws cards, and Flechettes gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
PredatorPredator draws cards, and Flechettes gets better with a bigger handDeal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexReflex draws cards, and Flechettes gets better with a bigger handSly.
Draw 2 cards.
Draw 2 cards.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw draws cards, and Flechettes gets better with a bigger handDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan draws cards, and Flechettes gets better with a bigger handDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared draws cards, and Flechettes gets better with a bigger handDraw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade draws cards, and Flechettes gets better with a bigger handAt the start of your turn, draw 1 card and discard 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Flechettes gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Flechettes gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Flechettes gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Flechettes gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Flechettes gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Relics that synergize with Flechettes
Ember TeaEmber TeaEmber Tea gives Strength, and Flechettes adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Flechettes adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Flechettes adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Flechettes adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Flechettes adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Flechettes adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Flechettes adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Flechettes adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Flechettes adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Flechettes adds it on every one of its hitsStart each combat with 1 Strength.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Flechettes gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Flechettes gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Joss PaperJoss PaperJoss Paper draws cards, and Flechettes gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Flechettes gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Flechettes gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Flechettes gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Flechettes gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Flechettes gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Flechettes gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Flechettes gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Flechettes gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Flechettes gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Flechettes gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Flechettes gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Changes by version
- Damage increased from 4 to 5 (upgraded 6 to 7)
- Flechettes now has extra text that tells you how many times it will hit
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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