Version

Flechettes

SilentAttackUncommon
Deal 5 damage for each Skill in your Hand.

It counts the Skills in your hand as it resolves and hits the target once per Skill for 5. No Skills means no hits. Strength and Vulnerable apply to each hit. Upgraded, 7 per hit.

Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Flechettes

Good by Act 1 or 2 in a Poison or draw deck where four Skills in hand is normal, turning it into 20 damage for 1 Energy. Always play it before your Skills, not after.

Cards that synergize with Flechettes

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise and Backflip refill the hand with Skills first.Draw cards until you have 6 in your Hand.
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Expertise and Backflip refill the hand with Skills first.Gain 5 Block.
Draw 2 cards.
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid Plans retains a Skill for it.At the end of your turn, Retain up to 1 card.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium keeps the whole hand for a second volley.Gain 13 Block.
Retain your Hand this turn.
Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom poisons per hit.Whenever an Attack deals unblocked damage, apply 1 Poison.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Expose sets Vulnerable for every hit.Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Flechettes adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Flechettes adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Flechettes gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Flechettes gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Flechettes gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Flechettes gets better with a bigger handDraw 3 cards.
Discard 1 card.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Adrenaline draws cards, and Flechettes gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Predator draws cards, and Flechettes gets better with a bigger handDeal 15 damage.
Next turn, draw 2 cards.
Reflex
Skill
3
Sly.
Draw 2 cards.
Reflex draws cards, and Flechettes gets better with a bigger handSly.
Draw 2 cards.
Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Dagger Throw draws cards, and Flechettes gets better with a bigger handDeal 9 damage.
Draw 1 card.
Discard 1 card.
Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
Escape Plan draws cards, and Flechettes gets better with a bigger handDraw 1 card.
If you draw a Skill, gain 3 Block.
Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Prepared draws cards, and Flechettes gets better with a bigger handDraw 1 card.
Discard 1 card.
Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade draws cards, and Flechettes gets better with a bigger handAt the start of your turn, draw 1 card and discard 1 card.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Flechettes gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Flechettes gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Flechettes gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Flechettes gets better with a bigger handDraw 3 cards.
Exhaust.
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame draws cards, and Flechettes gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.

Relics that synergize with Flechettes

Ember Tea
Ember Tea gives Strength, and Flechettes adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Flechettes adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Flechettes adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Flechettes adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Flechettes adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Flechettes adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Flechettes adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Flechettes adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Flechettes adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Flechettes adds it on every one of its hitsStart each combat with 1 Strength.
Ring of the Drake
Ring of the Drake draws cards, and Flechettes gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Ring of the Snake
Ring of the Snake draws cards, and Flechettes gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Joss Paper
Joss Paper draws cards, and Flechettes gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Flechettes gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Flechettes gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Flechettes gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Flechettes gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of Preparation
Bag of Preparation draws cards, and Flechettes gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Flechettes gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Flechettes gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko Eye
Snecko Eye draws cards, and Flechettes gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Flechettes gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Flechettes gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Flechettes gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.

Changes by version

  1. 14 Nov 2024Damage4(6)5(7)Internal playtest
    Damage increased from 4 to 5 (upgraded 6 to 7)
  2. 12 Jul 2024InterfaceInternal playtest
    Flechettes now has extra text that tells you how many times it will hit

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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