Ring of the Drake

Ring of the Drake

StarterSilent
At the start of your first 3 turns, draw 2 additional cards.

You draw 2 extra cards at the start of each of your first 3 turns in every combat: 7 cards on turns 1, 2 and 3, then the normal 5. It is the Ancient version of the Silent's Ring of the Snake and replaces it when you take Touch of Orobas from Orobas in Hive; it keeps the Starter rarity and never appears any other way.

Rarity
StarterThe Ancient version of Ring of the Snake, from the Touch of Orobas event
Character

When to take Ring of the Drake

Always take the Touch as the Silent: it extends her turn-1 draw bonus to three turns, and the third 7-card draw often closes out an Elite fight.

Cards that synergize with Ring of the Drake

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder counts every card drawn this combat.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes hits per Skill in hand.Deal 5 damage for each Skill in your Hand.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble trades a fat hand for a fresh one.Discard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Ring of the Drake drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Ring of the Drake drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Ring of the Drake drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Ring of the Drake drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Ring of the Drake drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Ring of the Drake drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Ring of the Drake drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Ring of the Drake

Bag of Preparation
Bag of Preparation stacks to a 9-card opener.At the start of each combat, draw 2 additional cards.
Ringing Triangle
Ringing Triangle keeps the turn-1 surplus for turn 2.Retain your Hand on the first turn of combat.
Cloak Clasp
Cloak Clasp wants a full hand, which Ring of the Drake drawsAt the end of your turn, gain 1 Block for each card in your Hand.

Changes by version

  1. 12 Feb 2026Turns23Internal playtest
    Turns increased from 2 to 3

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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