
Ring of the Drake
StarterSilent
At the start of your first 3 turns, draw 2 additional cards.
You draw 2 extra cards at the start of each of your first 3 turns in every combat: 7 cards on turns 1, 2 and 3, then the normal 5. It is the Ancient version of the Silent's Ring of the Snake and replaces it when you take Touch of Orobas from Orobas in Hive; it keeps the Starter rarity and never appears any other way.
Rarity
StarterThe Ancient version of Ring of the Snake, from the Touch of Orobas event
Character
When to take Ring of the Drake
Always take the Touch as the Silent: it extends her turn-1 draw bonus to three turns, and the third 7-card draw often closes out an Elite fight.
Cards that synergize with Ring of the Drake

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderMurder counts every card drawn this combat.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes hits per Skill in hand.Deal 5 damage for each Skill in your Hand.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble trades a fat hand for a fresh one.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Ring of the Drake drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Ring of the Drake drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Ring of the Drake drawsEvery 10 cards you draw, gain .

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Ring of the Drake drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Ring of the Drake drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Ring of the Drake drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Ring of the Drake drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Ring of the Drake
Bag of PreparationBag of PreparationBag of Preparation stacks to a 9-card opener.At the start of each combat, draw 2 additional cards.
Ringing TriangleRinging TriangleRinging Triangle keeps the turn-1 surplus for turn 2.Retain your Hand on the first turn of combat.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Ring of the Drake drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Changes by version
- Turns increased from 2 to 3
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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