
Orobas epochFinish a run (win or lose) once every character has been played at least onceWhat Orobas says
The first, second and fifth visit as a character each have their own exchange. Every other visit draws one of the repeating lines: the second-visit line or an Any climber line.

Puppet puppet!! All the way up here?! Take these, take take!

Try this!!!

Very good finds!! Look look!

An Ironclad!? How possible?? Scary. Very scary!!

Contract signer? Why!? Bad choice? Yes. Mistake!

Wishing you freedom!! Wishing hard!
Vakuu bad. Very bad! Architect free you?
Other visits: one of the repeating lines at random, the second-visit line above or an line.

Infection...? BLIGHT!? Take and go!!
...

Not contagious? Very dying? Architect help you?

Where sisters? Scary mean sisters!
Be good person! Don’t be like sisters!!
Other visits: one of the repeating lines at random, the second-visit line above or an line.

What! Servant construct?! Still working!!
Why here? Why not at Factory??

Shiny orbs! How work?
Ouch!!

Core broken? Neow use broken construct?
Manipulated?
<quietly beeps>

Architect fix you?
Other visits: one of the repeating lines at random, the second-visit line above or an line.

Dead?! Not dead! Why puppet? Big hand!!
I’m no puppet. There’s a man I must kill.
What can you do for me?

Killing bad!! Take this instead!

Not dead one! Good gifts for you!! Violence bad.

No violence! Collect shiny instead... Shiny!!
My quest will only end when the Architect is no more.
Violence is inevitable.

Architect not bad! Maybe talk? Talking good!! Very good!
Other visits: one of the repeating lines at random, the second-visit line above or an line.

Traveller! From space!? Where in space?
How from space? Pointy head! Little friends!!
The Regent monologues for hours.

Exciting! Impressive!! More! More!!!

More stories! Found these for you!
Now tell more story!!
My number one fan! Orobas, friend!
Lovely to see you’re still alive!

Stories?!
Of course of course... but have you found any trinkets for me?
Other visits: one of the repeating lines at random, the second-visit line above or an line.
Relics offered
How the visit works
His seat
Meeting him
Arrival heals all missing HP, 80% at Ascension 2.- He is excitable, thinks violence is bad and adores the Regent's stories.
Slots one and two
- The three options come from three slots.
First: one of Electric Shrymp, Glass Eye, Sand Castle and a fourth candidate. One time in three it is Prismatic Gem, otherwise Sea Glass tuned to a random other character you have unlocked.
Second: one of Alchemical Coffer, Driftwood and Radiant Pearl.
Slot three
- Touch of Orobas if you still carry your starter relic.
Or Archaic Tooth if a starter card with an ancient form, Bash, Neutralize, Unleash, Falling Star or Dualcast, is still in your deck.
If neither applies, the slot is shown locked.
Which relic to take from Orobas
The third slot
Touch of Orobas swaps Burning Blood for Black Blood, 12 HP after each combat.- It swaps Ring of the Snake for Ring of the Drake, two extra cards on each of the first three turns.
- It swaps Divine Right for Divine Destiny, 6 Stars.
- It swaps Bound Phylactery for Phylactery Unbound: Summon 5 at the start, Summon 2 a turn.
- It swaps Cracked Core for Infused Core: three Lightning, each hitting harder.
- The third slot is usually the prize.
Archaic Tooth's swaps
Archaic Tooth turns Falling Star into Meteor Shower and Bash into Break, both excellent.- It also turns Dualcast into Quadcast for an orb deck.
- Upgrades and enchantments carry over.
First slot
Prismatic Gem is an energy relic whose only cost is off-color card rewards.
Sand Castle is six free upgrades.
Sea Glass lets you take any number of fifteen cards from another class.
Electric Shrymp needs a Skill worth auto-playing every combat.
Glass Eye is five random cards.
Second slot
Alchemical Coffer is four full potion slots.
Radiant Pearl is 2 Energy on a turn of your choice.
Driftwood rerolls every card reward once.
Worth knowing
In co-op each player gets their own copy of Orobas: the slots are rolled separately for every player, the third slot looks at that player's own starter relic and deck, and each player takes one relic.
If you still hold both your starter relic and a starter card with an ancient form, the third slot is a coin flip between Touch of Orobas and Archaic Tooth.
Archaic Tooth also turns Neutralize into Suppress and Unleash into Protector.
Glass Eye hands out its five cards as five card rewards of three cards each.- The fifteen cards of Sea Glass are five Common, five Uncommon and five Rare.


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