
Card Properties
16Every card property in Slay the Spire 2.
Card propertyExhaust
Removed until the end of combat.
Gone until the fight ends.
Card propertyRetain
Retained cards are not discarded at the end of turn.
Card propertyUnplayable
Unplayable cards cannot be played.
Card propertyEthereal
If this card is in your Hand at the end of this turn, it is Exhausted.
Exhausts if still in Hand.
Card propertyInnate
Start each combat with this card in your Hand.
Card propertySly
If this card is discarded from your Hand before the end of your turn, play it for free.
Card propertyEternal
Cannot be removed or transformed from your Deck.
Game termBlock
Until next turn, prevents damage.
Soaks damage until next turn.
Game termChannel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
Grows your Sovereign Blade.
Game termSummon
Summon Osty.
If already summoned, raise his Max HP for this combat.
Game termEvoke
Consume your rightmost Orb and use its Evoke effect.
Spends your rightmost Orb.
Game termFatal
Triggers whenever this card kills a non-minion enemy.
Game termReplay
Plays this card an additional time.
Game termStun
Prevent the enemy from acting on its next turn.
Enemy skips its next turn.