
Draw Pile
Game term
At the start of each turn,
5 cards are drawn from here.
5 cards are drawn from here.
At the start of each of your turns you draw 5 cards from the top of the Draw Pile; relics and powers can raise or lower that number, and on turn 1 Innate cards are moved to the top first.
Drawing from an empty Draw Pile shuffles the Discard Pile into it and continues.
Your Hand holds at most 10 cards, and any draw beyond that is skipped, not discarded.
Clicking the pile lists its cards sorted by rarity and name, so the real order stays secret unless an effect lets you peek or arrange it.
Cards placed on the top or bottom by effects keep that position until the next shuffle.
Named by
9 relics3 potions, 7 powers, 3 events
Cards with Draw Pile

Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.

Cascade
Skill
X
Play the top X cards of your Draw Pile.

Catastrophe
Skill
2
Play 2 random cards from your Draw Pile.

CHARGE!!
Skill
1
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Minion Dive Bombs.

Cleanse
Skill
1
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.

Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Exhaust.

Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.

Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Hidden Gem
Skill
1
A random card without Replay in your Draw Pile gains Replay 2.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.

Metamorphosis
Skill
2
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Exhaust.

Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal damage equal to the number of cards in your Draw Pile.

Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Rebound
Attack
1
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Put the next card you play this turn on top of your Draw Pile.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Secret Technique
Skill
0
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Seeker Strike
Attack
1
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.

Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Tutor
Skill
1
Another player chooses a card in their Draw Pile to add into their Hand.

Uproar
Attack
2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
Play a random Attack from your Draw Pile.

Wish
Skill
0
Put a card from your Draw Pile into your Hand.
Exhaust.
Exhaust.
Named by
Notes
Draw size: Machine Learning and Demesne add a card per turn, Big Mushroom draws 2 fewer at the start of combat, Booming Conch adds 2 in Elite fights.
Reaching in: Wish takes any card from the pile, Anointed takes every Rare, Seance transforms a card in it into Soul, Cleanse Exhausts one from it, Hidden Gem gives a random card Replay.
Pile size: Mind Blast deals damage equal to the pile's size, so it wants a fat deck and an early play.
Other game terms

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