Draw Pile

Game term
At the start of each turn,
5 cards are drawn from here.
  • At the start of each of your turns you draw 5 cards from the top of the Draw Pile; relics and powers can raise or lower that number, and on turn 1 Innate cards are moved to the top first.
  • Drawing from an empty Draw Pile shuffles the Discard Pile into it and continues.
  • Your Hand holds at most 10 cards, and any draw beyond that is skipped, not discarded.
  • Clicking the pile lists its cards sorted by rarity and name, so the real order stays secret unless an effect lets you peek or arrange it.
  • Cards placed on the top or bottom by effects keep that position until the next shuffle.
Named by
9 relics3 potions, 7 powers, 3 events

Cards with Draw Pile

Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Catastrophe
Skill
2
Play 2 random cards from your Draw Pile.
CHARGE!!
Skill
1
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Cleanse
Skill
1
Summon 3.
Exhaust 1 card from your Draw Pile.
Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Foregone Conclusion
Skill
1
Next turn, put 2 cards from your Draw Pile into your Hand.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hidden Gem
Skill
1
A random card without Replay in your Draw Pile gains Replay 2.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.
Metamorphosis
Skill
2
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Rebound
Attack
1
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Secret Technique
Skill
0
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Seeker Strike
Attack
1
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Tutor
Skill
1
Another player chooses a card in their Draw Pile to add into their Hand.
Uproar
Attack
2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
Wish
Skill
0
Put a card from your Draw Pile into your Hand.
Exhaust.

Named by

Notes

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