
Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal damage equal to the number of cards in your Draw Pile.

Mind Blast+
Attack
0
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal damage equal to the number of cards in your Draw Pile.
Version
Mind Blast
ColorlessAttackUncommon
You are viewing an old version of this card
It starts in your Hand every fight and deals damage equal to the number of cards in your Draw Pile at the moment it is played, as one hit that Strength adds to. On turn 1 of a 20-card deck with 5 drawn it is 15 damage. Every draw shrinks it and every shuffle restores it. Upgrading keeps the Innate and drops the cost from 1 to 0.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
10 Energy
Target
One enemy
When to take Mind Blast
Take it for a big deck, since at 30 cards it is huge free damage on turn 1, better than most Rares, and Innate guarantees you see it. Thin combo decks that draw hard get little from it.
Cards that synergize with Mind Blast

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot shuffles everything back before you play it.Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash does the same by hand.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
NostalgiaNostalgia puts it back on top of the Draw Pile to draw and fire again.The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Relics that synergize with Mind Blast
Bing BongBing BongBing Bong doubles every card you add.Whenever you add a card to your Deck, add one additional copy.
Bag of MarblesBag of MarblesBag of Marbles has the target Vulnerable before it lands.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Changes by version
- Cost changed from 2 to 1 (upgraded 1 to 0)Bug fixInternal playtestMind Blast is now properly marked as an Uncommon colorless card instead of an Event card
- Is now in the colorless card pool, so it can be obtained from shops and other colorless card sources
- Changed Telepathic Spiders event: "Meditation Techniques" choice no longer gives Mind Blast card, just Enlightenment
All 6 patch notes3 older
- Changed Telepathic Spiders event: option cost rotated; Mind Blast option is now the cheapest
- Third option now costs 200 gold and adds one Mind Blast and two Enlightenment to the player's deck; Mind Blast and Enlightenment are now event cards
- Updated Mind Blast card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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