
Entropy
Power
1
At the start of your turn, Transform 1 card in your Hand.

Entropy+
Power
1
Innate.
At the start of your turn, Transform 1 card in your Hand.
At the start of your turn, Transform 1 card in your Hand.
Entropy
ColorlessPowerRare
At the start of each of your turns, after the draw, a selection prompt lets you choose 1 card in hand; it is transformed into a random card of any rarity for this combat only, and your deck outside the fight is untouched. You pick the victim, so feed it a Strike, a Status or a Curse. Upgrading adds Innate so it is in your opening hand.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
1 Energy
Target
Yourself
Unlock
PreonFill the score bar at the end of a run
When to take Entropy
Good in a deck still stuffed with Strikes and Defends, ideally in Act 1 so many fights benefit from the free swap. Feed it your Statuses and Curses first.
Cards that synergize with Entropy

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockFor the Defect, Overclock and TURBO hand it a Burn or a Void to eat each turn.Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOFor the Defect, Overclock and TURBO hand it a Burn or a Void to eat each turn.Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Jack of All Trades
Skill
0
Add 1 random Colorless card into your Hand.
Exhaust.
Exhaust.
Jack of All TradesJack of All Trades adds cheap fodder you can reroll.Add 1 random Colorless card into your Hand.
Exhaust.
Exhaust.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Entropy is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Entropy is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Entropy is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Entropy is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Relics that synergize with Entropy
Frozen EggFrozen EggFrozen Egg upgrades it on pickup.Whenever you add a Power into your Deck, Upgrade it.
Game PieceGame PieceGame Piece draws when you play it and Permafrost blocks for 7.Whenever you play a Power, draw 1 card.
PermafrostPermafrostGame Piece draws when you play it and Permafrost blocks for 7.The first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Entropy is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Entropy is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Changes by version
- Fixed Entropy card being able to transform curses into Ascender's Bane
- Entropy card can no longer transform status cards into Disintegration, Mind Rot, Sloth, or Waste Away cards
- Upgrade changed from +1 card to adding Innate
All 10 patch notes7 older
- Entropy card can no longer transform cards into cards like Feed that buff the player for the whole climb
- Added card art
- Added to the game
- Decree of Entropy card can now transform Tezcatara's Ember cards
- Cards that cannot be generated correctly are blocked from Decree of Entropy and ChrysalisBug fixInternal playtestDecree of Entropy should replace transformed cards in the right order
- Changed Decree of Entropy card: is now a zero-cost token generated by TyrannyBug fixInternal playtestFixed softlock on Decree of Entropy card transforming curses
- Reworked Decree of Entropy card: now transforms all cards in hand and, if upgraded, upgrades them as well
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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