Playtest notes 10 Jul 2025

Internal playtest86 entries38 bug fixes16 balance changes15 art updates9 interface changes5 wording fixes3 content additions

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch graces you with the presence of a new Act 3 Ancient, whose name may seem oddly familiar... Also, the Test Subject boss has received a major rework, maps have been slightly rebalanced, various UI/UX improvements have been made, and lots of new card and beta art has been added!

Items in this note

40 cards

Relics, potions and powers

Enemies and events

Content

Ancients

Potions & Relics

  • Reworked Merchant's Robes relic into a new Nonupeipe relic

Enemies

Balance

Defect

  • Nerfed Glass Orb: starting value decreased by 1
  • Changed Adaptive Strike card: rarity increased from Uncommon -> Rare
  • Changed Genetic Algorithm card: rarity increased from Uncommon -> Rare
  • Buffed Hotfix card: Focus gain increased from 1(2) -> 2(3)
  • Nerfed Refract card: damage decreased from 11(13) -> 9(11)

Regent

  • Buffed Conqueror card: upgraded damage increased from +1 -> +4

Enemies

  • Nerfed Fabricator: big attack damage decreased from 25(28) -> 18(21)
  • Nerfed Infested Guardian: no longer attacks when it does its Adapt move
  • Nerfed Magi Knight:
  • Block gain on first Shield decreased from 8 -> 5
  • Shield damage decreased from 8(9) -> 6(7)
  • Spear damage decreased from 15(17) -> 10(11)
Keep reading50 more words

Events

General

  • Increased Shop count to 3 and decreased Elite count to 5 per map
  • The Draft modifier now presents rewards in order and no longer lets you skip

Art

User interface & experience

  • Added hovertip for Whistle card's Stun effect
  • After Image power and Barnacled Pipe relic now grant block much faster
  • Boss nodes are no longer hoverable if you cannot travel to it
  • Changing the boss in the Reflections event now updates the top bar UX
  • Got rid of the room icon at the top of the Run History screen
  • Poison damage ticks now have the same wait time regardless of whether they kill enemies
  • Reduced screenshake and audio volume when you skip through the game over animation
  • Trash Heap event cards are now considered event cards in the compendium
  • When Necro dies to Doom, Osty dies as well

Wording

  • Renamed Enfeeble card to Debilitate in order to avoid confusion with Enfeebling Touch card
  • Improved wording for Bombardment and Cinder cards
  • Fixed capitalization error in the Channel hovertip
  • Improved Smoggy affliction's wording and tooltip
  • Updated wording for static Glass Orb description on cards

Bug fixes

Ironclad

  • Eternal Armor card and Oddly Heavy Stone relic now combine to properly give twice as much block instead of four times as much block
  • Eternal Armor card now properly consumes the trigger of relics like Vambrace and Oddly Heavy Stone

Silent

  • Fixed an issue where killing an enemy with Poison and Accelerant could cause a softlock

Defect

  • All For One card now properly retrieves cards from the discard pile if their cost has been reduced to 0 via a passive effect like Feral card
  • Refract card now deals damage before applying the new Orbs

Necrobinder

  • Bound Phylactery now properly triggers after Friendship card, preventing it from permanently giving you 1 extra energy
  • Mischief card no longer triggers if unblocked damage is 0
  • Fixed various visual issues with Osty and Sandpit
  • Hand Drill relic is now properly triggered when Osty breaks an enemy's block
  • Osty now actually shakes when you play an Osty attack while it's dead
  • Sleight of Flesh card now properly triggers when applying negative amounts of certain buffs (like Strength)
  • Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
Keep reading328 more words

Regent

Colorless Cards

  • Fixed an interaction between Mayhem and Relax
  • When Mayhem would auto-play Relax, its extra card draw would trigger immediately, while its energy gain would wait until next turn. Now, both properly wait until next turn.
  • Fixed delay after Automation power would trigger
  • The second hit from Omnislice card now properly triggers Phantasmal Gardener monster's Skittish power

Enemies

Ancients

  • Folly curse card can no longer be upgraded
  • Tanx transforming cards into Maul preview no longer shows broken card descriptions

General

  • Cards in queue now properly disappear after combat ends
  • Echoing enchantment no longer duplicates the Echo keyword
  • Fixed a number of issues caused by temporary card energy cost offsets clearing static temporary card energy costs before applying
  • Fixed an interaction between on-shuffle effects and card draw
  • Fixed sorting issue in deck view between cards of different colors
  • Scrolling through climb histories should now be less laggy

Multiplayer

  • Fixed an issue with Phantasmal Gardener monster's Skittish power in multiplayer
  • Gravity Well card's power no longer triggers when a teammate plays a card
  • Bound affliction no longer counts other players playing bound cards as your own in multiplayer
  • Fixed softlock when playing Sly Acrobatics from Tools of the Trade power
  • Fixed stuck cards when playing them before Tools of the Trade power triggers
  • You can no longer hover your own player intent anymore
  • Osty is no longer summoned by dead players' Bound Phylacteries
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam