
Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Rolling Boulder+
Power
3
At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Rolling Boulder
ColorlessPowerRare
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Applies Rolling Boulder: deals its current value to every enemy at each turn start, starting at 5, 10 upgraded.
Growth: then adds 5 to that value each time it triggers.
Unpowered: power damage, so Strength and Vulnerable do not change it, but enemy Block absorbs it.
Copies: each copy keeps its own counter.
Example: played on turn 1 it deals 5, 10 and 15 on the next three turns, 100 in total by turn 6.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
3 Energy
Target
Yourself
When to take Rolling Boulder
A slow, deck-independent win condition for long fights against elites, bosses or groups. Its 3 cost eats the whole turn, so it needs a deck that can survive with no Block.
Cards that synergize with Rolling Boulder

Pyre
Power
2
Gain at the start of each turn.
PyrePyre and Alignment make the 3 cost affordable early.Gain at the start of each turn.

Alignment
Skill
0
3
Gain .
AlignmentPyre and Alignment make the 3 cost affordable early.Gain .

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button covers the turn you spend playing it.Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.
The BombThe Bomb is the same kind of delayed group damage.At the end of 3 turns, deal 40 damage to ALL enemies.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Rolling Boulder is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Rolling Boulder is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Rolling Boulder is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Rolling Boulder
Frozen EggFrozen EggFrozen Egg plays it as the 10 start.Whenever you add a Power into your Deck, Upgrade it.
PermafrostPermafrostPermafrost gives 7 Block the turn it goes down.The first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, draw 1 card.
Ivory TileIvory TileIvory Tile triggers on cards that cost 3 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain .
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Rolling Boulder softlock when it would kill the Doormaker
- Damage decreased from 10 + 5(8) to 5(10) + 5
- Fixed potential Rolling Boulder softlock when you have multiple Rolling Boulders active
All 9 patch notes6 older
- Fixed an issue where Rolling Boulder card could cause a softlock if the last remaining enemy was killed by an earlier start-of-turn effect (like Hellraiser card)
- Upgrade scaling damage increased from +1 to +3
- Damage scaling decreased from 10 to 5 (upgraded 15 to 6)
- Added card art
- Rolling Boulder card powers are now individual instances rather than stacking
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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