Rolling Boulder

ColorlessPowerRare
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Applies Rolling Boulder: deals its current value to every enemy at each turn start, starting at 5, 10 upgraded.

  • Growth: then adds 5 to that value each time it triggers.
  • Unpowered: power damage, so Strength and Vulnerable do not change it, but enemy Block absorbs it.
  • Copies: each copy keeps its own counter.
  • Example: played on turn 1 it deals 5, 10 and 15 on the next three turns, 100 in total by turn 6.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
3 Energy
Target
Yourself

When to take Rolling Boulder

A slow, deck-independent win condition for long fights against elites, bosses or groups. Its 3 cost eats the whole turn, so it needs a deck that can survive with no Block.

Cards that synergize with Rolling Boulder

Pyre
Power
2
Gain at the start of each turn.
Pyre and Alignment make the 3 cost affordable early.Gain at the start of each turn.
Alignment
Skill
0
3
Gain .
Pyre and Alignment make the 3 cost affordable early.Gain .
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button covers the turn you spend playing it.Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.
The Bomb is the same kind of delayed group damage.At the end of 3 turns, deal 40 damage to ALL enemies.
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Signal Boost triggers on Powers played, and Rolling Boulder is oneThe next Power you play is played an additional time.
Exhaust.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Subroutine triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, gain .
Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
Synthesis triggers on Powers played, and Rolling Boulder is oneDeal 14 damage.
The next Power you play costs 0 .
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Rolling Boulder is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Rolling Boulder

Frozen Egg
Frozen Egg plays it as the 10 start.Whenever you add a Power into your Deck, Upgrade it.
Permafrost
Permafrost gives 7 Block the turn it goes down.The first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Rolling Boulder is oneWhenever you play a Power, draw 1 card.
Ivory Tile
Ivory Tile triggers on cards that cost 3 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain .
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Rolling Boulder is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 4 Dec 2025Bug fixInternal playtest
    Fixed Rolling Boulder softlock when it would kill the Doormaker
  2. 20 Nov 2025NerfInternal playtest
    Damage decreased from 10 + 5(8) to 5(10) + 5
  3. 23 Oct 2025Bug fixInternal playtest
    Fixed potential Rolling Boulder softlock when you have multiple Rolling Boulders active
All 9 patch notes6 older
  1. 16 Oct 2025Bug fixHellraiserInternal playtest
    Fixed an issue where Rolling Boulder card could cause a softlock if the last remaining enemy was killed by an earlier start-of-turn effect (like Hellraiser card)
  2. 9 Oct 2025Scaling damage upgrade+1+3Internal playtest
    Upgrade scaling damage increased from +1 to +3
  3. 25 Sep 2025Damage scaling10(15)5(6)Internal playtest
    Damage scaling decreased from 10 to 5 (upgraded 15 to 6)
  4. 10 Jul 2025ArtInternal playtest
    Added card art
  5. 3 Apr 2025Bug fixInternal playtest
    Rolling Boulder card powers are now individual instances rather than stacking
  6. 6 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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