Version

Eternal Armor

ColorlessPowerRare
Gain 9 Plating.
  • Plating: you gain 9 of it.
  • Payout: at the end of each of your turns Plating gives that much Block, including the turn you play it, and at the start of each later turn it drops by 1.
  • Total: it pays 9, 8, 7 down to 1 over nine turns for 45 Block in total, upgraded 12 Plating pays 78.
  • Note: the Block is flat, unmodified by Dexterity, and arrives before end-of-turn damage such as Burns.
  • Stacking: new Plating adds to existing stacks.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
3 Energy
Target
Yourself
Unlock
The ArchitectFill the score bar at the end of a run

When to take Eternal Armor

Save it for Act 2 or 3 long boss and elite fights of eight or more turns, not for Act 1 hallways; it is a 3 cost investment that pays off over time.

Cards that synergize with Eternal Armor

Stone Armor
Power
1
Gain 4 Plating.
For the Ironclad, Stone Armor adds more; for the Regent, Neutron Aegis.Gain 4 Plating.
Neutron Aegis
Power
1
5
Gain 8 Plating.
For the Ironclad, Stone Armor adds more; for the Regent, Neutron Aegis.Gain 8 Plating.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut deals damage on every Block gain.Whenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade keeps the leftover Block.Block is not removed at the start of your turn.
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Signal Boost triggers on Powers played, and Eternal Armor is oneThe next Power you play is played an additional time.
Exhaust.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm triggers on Powers played, and Eternal Armor is oneWhenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Subroutine triggers on Powers played, and Eternal Armor is oneWhenever you play a Power, gain .
Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
Synthesis triggers on Powers played, and Eternal Armor is oneDeal 14 damage.
The next Power you play costs 0 .
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Eternal Armor is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Eternal Armor is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Eternal Armor

Gorget
Gorget starts you with 4 Plating that stacks.At the start of each combat, gain 4 Plating.
Sturdy Clamp
Sturdy Clamp carries 10 Block across turns.Up to 10 Block persists across turns.
Permafrost
Permafrost triggers on Powers played, and Eternal Armor is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Eternal Armor is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Eternal Armor is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Eternal Armor is oneWhenever you play a Power, draw 1 card.
Ivory Tile
Ivory Tile triggers on cards that cost 3 or more, and Eternal Armor is oneWhenever you play a card that costs or more, gain .
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Eternal Armor is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 19 Mar 2026Plating7(9)9(12)Beta branch
    Plating increased from 7 to 9 (upgraded 9 to 12)
  2. 19 Feb 2026Plating9(11)7(9)Internal playtest
    Plating decreased from 9 to 7 (upgraded 11 to 9)
  3. 6 Nov 2025RarityUncommonRareInternal playtest
    Rarity changed from Uncommon to Rare
All 13 patch notes10 older
  1. 23 Oct 2025ChangeExhaustInternal playtest
    Changed from a Skill to Power (loses Exhaust)
  2. 9 Oct 2025Exhaustno ExhaustExhaustInternal playtest
    Added Exhaust
  3. 25 Sep 2025ReworkInternal playtest
    Reworked Eternal Armor card
  4. 31 Jul 2025Bug fixInternal playtest
    Eternal Armor card can now properly be enchanted by Nimble enchantment
  5. 24 Jul 2025ExhaustExhaustno ExhaustInternal playtest
    Removed Exhaust
  6. 10 Jul 2025Bug fixInternal playtest
    Eternal Armor card and Oddly Heavy Stone relic now combine to properly give twice as much block instead of four times as much block
    Bug fixVambraceInternal playtest
    Eternal Armor card now properly consumes the trigger of relics like Vambrace and Oddly Heavy Stone
  7. 5 Jun 2025Bug fixInternal playtest
    Eternal Armor card now triggers "gain Block from card" effects
  8. 1 Nov 2024Block10(14)11(15)Internal playtest
    Block gain increased from 10 to 11 (upgraded 14 to 15)
  9. Added Anointed, Eternal Armor, Ultimate Strike card art + misc touch ups
  10. 16 Aug 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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