Playtest notes 5 Jun 2025

Internal playtest125 entries39 balance changes38 content additions20 bug fixes13 interface changes9 art updates3 wording fixes2 performance fixes1 audio update

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Happy summer patch time!

This week Neow and Tanx are getting glow ups while we bring in a whole host of cards for everyone while focusing balance on the Underdocks.

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A lot of the map assets have new colors, values, and some updated icons and we're also packing a lot of common textures so if you notice any strange visual issues or performance problems, do let us know because the texturepacker compatibility is a little janky. Things like image compression are now used on select assets as well so if you see non-placeholder assets with artifacting or anything, feedback there is appreciated.

A good chunk of core character SFX also made it in so each playable character should have more of its audio identity.

The Timeline is taking a time out this week as we want a few more UX touches before we take a look at it anew.

Items in this note

51 cards

Relics, potions and powers

Enemies and events

Content

Ironclad

Silent

Defect

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Necrobinder

Regent

Colorless Cards

Ancients

  • Neow now always offers a third blessing with risk and reward
  • Added new Neow blessings:
  • Focus
  • Sturdy Brace
  • Gift Box
  • Reworked Bell of Twilight relic + is now granted by Neow
  • Added new multiplayer-exclusive Neow blessing, The Cleric

Balance

Ironclad

  • Changed Unmovable card:
  • Block gain increased from 4(6) -> 6(8)
  • Cost increased from 1 -> 2
  • Nerfed Taunt: now targets a specific enemy to apply Vulnerable on

Silent

Defect

  • Buffed Tesla Coil card: Energy cost decreased from 1 -> 0

Necrobinder

  • Buffed Pagestorm card: Energy cost decreased from 1 -> 0
  • Nerfed Pull Aggro card: upgrade Block gain decreased from 6(8) -> 6(7)
  • Nerfed Sentry Mode card: Energy cost increased from 1 -> 2
  • Nerfed Transfigure card: Energy cost increased from 0 -> 1

Regent

  • Nerfed Dying Star card: Energy cost increased from 0 -> 1
  • Changed Genesis card: rarity decreased from Rare -> Uncommon
  • Changed Guiding Star card:
  • Draw next turn increased from 1(1) -> 2(3)
  • Upgrade damage decreased from 11(15) -> 11(14)
  • Buffed Heavenly Drill card: Energy cost decreased from 3 -> 2
  • Changed Hegemony card: rarity decreased from Rare -> Uncommon
  • Changed Spectrum Shift card: rarity decreased from Rare -> Uncommon
  • Nerfed The Smith card: Energy cost increased from 0 -> 1
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Colorless Cards

Potions & Relics

  • Nerfed Intimidating Helmet relic: Block gain decreased from 5 -> 4
  • Changed Lattice of Eyes relic: rarity increased from Common -> Uncommon
  • Changed Ringing Triangle relic: rarity changed from Uncommon -> Shop

Ancients

Enemies

  • Buffed Fossil Stalker:
  • Latch damage increased from 9(10) -> 11(13)
  • Tackle damage increased from 7(8) -> 8(9)
  • Changed The Infested boss combat:
  • Fight move damage restructured and increased across the board
  • Infested Guardian now gives more Block and Plating
  • Buffed Parafright: Disrupt power amount increased from 11 -> 21
  • Buffed Sewer Clam: Strength gain increased from 3 -> 4
  • Buffed Thieving Hopper: Flutter power no longer decrements from non-attack damage
  • Buffed Toadpole:
  • Whirl move damage increased from 6(7) -> 7(8)
  • Max HP increased from 24(25) -> 25(26)

Events

Art

User interface & experience

General

  • Added logic to apply a red dot in the main menu if there is a revealable Epoch
  • Players can now view the leaderboard at the game over screen of a Daily Run
  • Run seeds are now strings instead of numbers
  • Fixed controller bumper assets in settings to not be stretched
  • Fixed map node image edges looking strange
  • Game over history animation now plays fun sounds
  • Added new unknown map assets
  • Inspect card screen animations now more closely match inspect relic screen animations
  • Slightly improved feedback screen text legibility
  • Added notification dot for timeline button in main menu
  • Updated map drawing colors for all characters
  • When submenus open, the back button now animates in nicely
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Multiplayer

  • Alley-oop card can now have different hovertip description wording between the applier and their allies

Audio

  • Added new SFX for characters

Wording

Bug fixes

Ironclad

  • Whirlwind card no longer keeps playing SFX/VFX once all enemies are dead

Defect

  • Fixed typo in Rebound card's description

Colorless Cards

Potions & Relics

  • Fixed an infinite loop if Fairy in a Bottle is triggered while Tide's Binding relic is active
  • Ranwid the Elder event is no longer encounterable if you have no potions

Enemies

  • The Two Slug and Three Slug combat encounters can no longer be encountered back to back
  • Cultist death animation is no longer cut off on the left
  • Fixed an issue where, after shrinking Test Subject in phase 1 or 2 with Beetle Juice and then killing it, it would stay visually shrunk
  • Fossil Stalker's Suck power no longer applies Strength in the middle of multi-attacks, so the number listed in their damage intent will now be accurate
  • Queen boss's Chains of Binding power no longer triggers during the enemy turn

Events

  • When hovering over the "Push" option in the Stone of all Time event, the Vigorous hovertip now correctly reflects the amount of damage it will add
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General

  • Abandoning a Daily Run at the main menu now submits your score
  • Burn status cards that have Ethereal are now properly Exhausted
  • Fixed softlock when loading into a run with the Terminal modifier
  • Insanity modifier can no longer give you Ancient cards
  • Nostalgia card's power no longer triggers when playing cards that were duplicated by effects like History Course relic
  • Run history nodes at game over can now be hovered over
  • Surrounded power icon no longer has an opaque black background

Multiplayer

  • Fixed issue with surrounded fights in multiplayer where the direction a single player was facing affected the damage calculation for all players

Performance

  • Further compressed large images and abstract VFX
  • Packed various assets into compressed texture atlas
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