
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .

Drum of Battle+
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Version

Drum of Battle
Power
0
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Drum of Battle+
Power
0
Draw 3 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Drum of Battle
IroncladSkillUncommon
You are viewing an old version of this card
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Draw 2 cards.
When this card is Exhausted, gain .
When this card is Exhausted, gain .
Playing it draws 2 cards. The Energy, 2 or 3 upgraded, arrives only when this card is Exhausted, and it has no Exhaust of its own, so a normal play just draws and discards. Exhaust it from hand with another effect and you get the Energy. If the card carries Replay, the code grants the Energy once per play.
When to take Drum of Battle
An Ironclad exhaust deck card; with Corruption every Skill exhausts on play, so it becomes a free draw 2 that also pays Energy. Without enablers it is just a fine 1 cost draw 2.
Cards that synergize with Drum of Battle

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption is the dream.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact exhausts it and draws.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind exhausts it along with the other non-Attacks.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit upgraded lets you choose it.Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire exhausts the whole hand.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace and Feel No Pain add a card and Block on the same exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainDark Embrace and Feel No Pain add a card and Block on the same exhaust.Whenever a card is Exhausted, gain 3 Block.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke can Exhaust Drum of Battle from your hand, which sets it offExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash can Exhaust Drum of Battle from your hand, which sets it offDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Drum of Battle gives goes into itPlay the top X cards of your Draw Pile.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Drum of Battle gives goes into itDeal 5 damage to ALL enemies X times.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand can Exhaust Drum of Battle from your hand, which sets it offLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder can Exhaust Drum of Battle from your hand, which sets it offDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc can Exhaust Drum of Battle from your hand, which sets it offPlay the top card of your Draw Pile and Exhaust it.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Drum of Battle drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Drum of Battle drawsEvery 10 cards you draw, gain .

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity can Exhaust Drum of Battle from your hand, which sets it offRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Drum of Battle gives goes into itDeal 10 damage to a random enemy X times.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Drum of Battle drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Drum of Battle drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Drum of Battle drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Drum of Battle drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Drum of Battle
Pael's EyePael's EyePael's Eye can Exhaust Drum of Battle from your hand, which sets it offThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens can Exhaust Drum of Battle from your hand, which sets it offAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Drum of Battle drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Drum of Battle drawsRetain your Hand on the first turn of combat.
Changes by version
- Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
- Reworked. It used to read: "Draw 2 (3) cards. At the start of your turn, Exhaust the top card of your Draw Pile."
- Bombardment and Howl From Beyond cards are no longer immediately autoplayed after being exhausted by Drum of Battle card
All 7 patch notes4 older
- Drum Of Battle to Drum of Battle (fixed title casing)
- Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
- Now activates at the start of your turn instead of the end
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.











