Version

Drum of Battle

IroncladSkillUncommon
Draw 2 cards.
When this card is Exhausted, gain .

Playing it draws 2 cards. The Energy, 2 or 3 upgraded, arrives only when this card is Exhausted, and it has no Exhaust of its own, so a normal play just draws and discards. Exhaust it from hand with another effect and you get the Energy. If the card carries Replay, the code grants the Energy once per play.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
Unlock
AblazeKill 15 Elites with the Ironclad

When to take Drum of Battle

An Ironclad exhaust deck card; with Corruption every Skill exhausts on play, so it becomes a free draw 2 that also pays Energy. Without enablers it is just a fine 1 cost draw 2.

Cards that synergize with Drum of Battle

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Corruption is the dream.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burning Pact exhausts it and draws.Exhaust 1 card.
Draw 2 cards.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind exhausts it along with the other non-Attacks.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit upgraded lets you choose it.Gain 7 Block.
Exhaust 1 card at random.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire exhausts the whole hand.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace and Feel No Pain add a card and Block on the same exhaust.Whenever a card is Exhausted,
draw 1 card.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Dark Embrace and Feel No Pain add a card and Block on the same exhaust.Whenever a card is Exhausted, gain 3 Block.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke can Exhaust Drum of Battle from your hand, which sets it offExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash can Exhaust Drum of Battle from your hand, which sets it offDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Drum of Battle gives goes into itPlay the top X cards of your Draw Pile.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Drum of Battle gives goes into itDeal 5 damage to ALL enemies X times.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand can Exhaust Drum of Battle from your hand, which sets it offLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder can Exhaust Drum of Battle from your hand, which sets it offDeal 18 damage.
Exhaust 1 card at random.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc can Exhaust Drum of Battle from your hand, which sets it offPlay the top card of your Draw Pile and Exhaust it.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Drum of Battle drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Drum of Battle drawsEvery 10 cards you draw, gain .
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity can Exhaust Drum of Battle from your hand, which sets it offRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Drum of Battle gives goes into itDeal 10 damage to a random enemy X times.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Drum of Battle drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Drum of Battle drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Drum of Battle drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Drum of Battle drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Drum of Battle

Pael's Eye
Pael's Eye can Exhaust Drum of Battle from your hand, which sets it offThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty Mittens
Toasty Mittens can Exhaust Drum of Battle from your hand, which sets it offAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Cloak Clasp
Cloak Clasp wants a full hand, which Drum of Battle drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Drum of Battle drawsRetain your Hand on the first turn of combat.

Changes by version

  1. Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
  2. 26 Apr 2026ReworkBeta branch
    Reworked. It used to read: "Draw 2 (3) cards. At the start of your turn, Exhaust the top card of your Draw Pile."
  3. Bombardment and Howl From Beyond cards are no longer immediately autoplayed after being exhausted by Drum of Battle card
All 7 patch notes4 older
  1. 25 Sep 2025TextInternal playtest
    Drum Of Battle to Drum of Battle (fixed title casing)
  2. Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
  3. 26 Jun 2025ChangeInternal playtest
    Now activates at the start of your turn instead of the end
  4. 5 Jun 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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