Lightning
Orb: Deals damage to random enemies.
Passive: At the end of turn, deal 3 damage to a random enemy.
Evoke: Deal 8 damage to a random enemy.
Evoke: Deal 8 damage to a random enemy.
Focus changes both numbers.
Named by
Named on 8 cards








Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormWhenever you play a Power, Channel 1 Lightning.

Tempest
Skill
X
Channel X Lightning.
TempestChannel X Lightning.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.
ZapChannel 1 Lightning.
In depth
How Orbs works
The passive and Evoke
- Lightning is the Defect's damage orb.
While it sits in a slot it fires at the end of your turn for 3 damage to one random enemy, once per Lightning you hold.- Evoke it, or push it out of a full row with a new Channel, and it deals 8 to one random enemy instead.
Each stack of Focus adds 1 to both numbers, and Infused Core adds 1 more to Lightning alone.- The hit is not an Attack: Strength, Weak and Vulnerable all ignore it.
Random targets
- Every trigger rolls its own target, so three orbs can spread across a group or pile onto one enemy. Against a single enemy nothing is wasted.
Aiming and finishing
Tesla Coil is the one way to aim: it fires every Lightning passive at the enemy you choose, twice each when upgraded.
Thunder pays only on Evoke, adding 6 damage, 8 upgraded, to each enemy the Evoke hit.
Works well with
Cracked Core opens every fight with 1 Lightning already in a slot. Infused Core opens with 3 that hit for 4 and 9.
Ball Lightning is the cheap Channel with 7 damage attached.
Tempest Channels X at once and Voltaic repeats every Lightning you have Channeled this fight, overflowing a 3-slot row into a chain of 8-damage Evokes.
Storm Channels 1 per Power played.
Dualcast turns the rightmost Lightning into 16 damage for 1 Energy, and Gold-Plated Cables makes that same orb zap twice every turn it stays parked.














































