
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.

Multi-Cast+
Skill
X
Evoke your rightmost Orb X+1 times.
Multi-Cast
DefectSkillRare
Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
You pick X: your next orb, in the first slot, is Evoked X times.
Slot: the code leaves the orb in place for every Evoke but the last, so it frees up only at the end.
Per Evoke: Frost pays 5 Block, Lightning hits 8 to a random enemy, Plasma pays 2 Energy, Dark pays its stored total, Glass hits twice its current value to all enemies.
Focus: is added on each Evoke.
Upgraded: it is X+1, so 0 Energy still Evokes once.
When to take Multi-Cast
Take it once a Dark orb sits in your first slot for a few turns, since a big X turns a loaded Dark into a huge hit. With Plasma it is a net Energy gain, so it is never a dead card.
Cards that synergize with Multi-Cast

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness and Consuming Shadow grow the Dark.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowDarkness and Consuming Shadow grow the Dark.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion and Meteor Strike put Plasma in front.Channel 1 Plasma.
Exhaust.
Exhaust.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeFusion and Meteor Strike put Plasma in front.Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment and Biased Cognition add Focus to every Evoke.Gain 1 Focus.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionDefragment and Biased Cognition add Focus to every Evoke.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast is the fixed 4 version.Evoke your rightmost Orb 4 times.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Multi-Cast to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Multi-Cast to work withChannel X Lightning.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Multi-Cast to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Multi-Cast to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Multi-Cast to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Multi-Cast to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Multi-Cast to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Multi-Cast to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Multi-Cast to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Multi-Cast to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Multi-Cast to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Multi-Cast to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Multi-Cast to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Multi-Cast to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Multi-Cast to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Multi-Cast to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Multi-Cast to work withWhenever you create a Status, Channel 1 random Orb.
Relics that synergize with Multi-Cast
Chemical XChemical XChemical X adds 2 to X.The effects of your cost X cards are increased by 2.
MetronomeMetronomeMetronome Channels Orbs for Multi-Cast to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 1 Dark.
NunchakuNunchakuNunchaku gives extra Energy, and Multi-Cast spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Multi-Cast spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Multi-Cast spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Multi-Cast spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Multi-Cast spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Multi-Cast spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Multi-Cast spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Multi-Cast spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Multi-Cast spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Multi-Cast spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of WarArt of WarArt of War gives extra Energy, and Multi-Cast spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed AntlerBlessed AntlerBlessed Antler gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseBlood-Soaked RoseBlood-Soaked Rose gives extra Energy, and Multi-Cast spends all of it as XUpon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
EctoplasmEctoplasmEctoplasm gives extra Energy, and Multi-Cast spends all of it as XYou can no longer gain Gold. Gain at the start of each turn.
Gremlin HornGremlin HornGremlin Horn gives extra Energy, and Multi-Cast spends all of it as XWhenever an enemy dies, gain and draw 1 card.
Ice CreamIce CreamIce Cream gives extra Energy, and Multi-Cast spends all of it as XEnergy is now conserved between turns.
Pael's FleshPael's FleshPael's Flesh gives extra Energy, and Multi-Cast spends all of it as XGain an additional at the start of your 3rd turn, and every turn after that.
Philosopher's StonePhilosopher's StonePhilosopher's Stone gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. ALL enemies start combat with 1 Strength.
Prismatic GemPrismatic GemPrismatic Gem gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. Card rewards now contain cards from other colors.
Rules and timing
When upgraded the effect uses X + 1.

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