Multi-Cast

DefectSkillRare
Evoke your rightmost Orb X times.

You pick X: your next orb, in the first slot, is Evoked X times.

  • Slot: the code leaves the orb in place for every Evoke but the last, so it frees up only at the end.
  • Per Evoke: Frost pays 5 Block, Lightning hits 8 to a random enemy, Plasma pays 2 Energy, Dark pays its stored total, Glass hits twice its current value to all enemies.
  • Focus: is added on each Evoke.
  • Upgraded: it is X+1, so 0 Energy still Evokes once.
Character
Type
Skill
Rarity
Rare
Cost
X Energyall you have left
Target
Yourself

When to take Multi-Cast

Take it once a Dark orb sits in your first slot for a few turns, since a big X turns a loaded Dark into a huge hit. With Plasma it is a net Energy gain, so it is never a dead card.

Cards that synergize with Multi-Cast

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness and Consuming Shadow grow the Dark.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Darkness and Consuming Shadow grow the Dark.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion and Meteor Strike put Plasma in front.Channel 1 Plasma.
Exhaust.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Fusion and Meteor Strike put Plasma in front.Deal 24 damage.
Channel 3 Plasma.
Defragment
Power
1
Gain 1 Focus.
Defragment and Biased Cognition add Focus to every Evoke.Gain 1 Focus.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Defragment and Biased Cognition add Focus to every Evoke.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast is the fixed 4 version.Evoke your rightmost Orb 4 times.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Multi-Cast to work withDeal 19 damage.
Channel 3 Frost.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Multi-Cast to work withChannel X Lightning.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Multi-Cast to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Multi-Cast to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Multi-Cast to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Multi-Cast to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Multi-Cast to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Multi-Cast to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Multi-Cast to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Multi-Cast to work withChannel 1 Frost.
Draw 1 card.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Multi-Cast to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Multi-Cast to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Multi-Cast to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Multi-Cast to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Multi-Cast to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Multi-Cast to work withWhenever you play a Power, Channel 1 Lightning.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure Channels Orbs for Multi-Cast to work withWhenever you create a Status, Channel 1 random Orb.

Relics that synergize with Multi-Cast

Chemical X
Chemical X adds 2 to X.The effects of your cost X cards are increased by 2.
Metronome
Metronome Channels Orbs for Multi-Cast to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Multi-Cast to work withAt the start of each combat, Channel 1 Dark.
Nunchaku
Nunchaku gives extra Energy, and Multi-Cast spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Multi-Cast spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Multi-Cast spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Multi-Cast spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Multi-Cast spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Multi-Cast spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Multi-Cast spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Multi-Cast spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Multi-Cast spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Multi-Cast spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of War
Art of War gives extra Energy, and Multi-Cast spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed Antler
Blessed Antler gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose
Blood-Soaked Rose gives extra Energy, and Multi-Cast spends all of it as XUpon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
Ectoplasm
Ectoplasm gives extra Energy, and Multi-Cast spends all of it as XYou can no longer gain Gold. Gain at the start of each turn.
Gremlin Horn
Gremlin Horn gives extra Energy, and Multi-Cast spends all of it as XWhenever an enemy dies, gain and draw 1 card.
Ice Cream
Ice Cream gives extra Energy, and Multi-Cast spends all of it as XEnergy is now conserved between turns.
Pael's Flesh
Pael's Flesh gives extra Energy, and Multi-Cast spends all of it as XGain an additional at the start of your 3rd turn, and every turn after that.
Philosopher's Stone
Philosopher's Stone gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. ALL enemies start combat with 1 Strength.
Prismatic Gem
Prismatic Gem gives extra Energy, and Multi-Cast spends all of it as XGain at the start of each turn. Card rewards now contain cards from other colors.

Rules and timing

When upgraded the effect uses X + 1.

Purchase today
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