
Ectoplasm
Ancient
You can no longer gain Gold. Gain at the start of each turn.
Ectoplasm sets every Gold gain to zero, whatever the source, and raises your maximum Energy by 1 for every turn of every combat. Gold you already hold is untouched and can still be spent. The relic flashes each time a gain is cancelled. Because the gain is zeroed before it is applied, relics that trigger on gaining Gold never fire. It is offered by Darv.
Rarity
Ancient
Character
All characters
When to take Ectoplasm
Take it when your Gold is spent or few shops remain, a permanent extra Energy is among the strongest effects there is. Early on, with shops ahead, the lost income is a real cost.
Cards that synergize with Ectoplasm

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind and other X cards scale with the extra Energy.Deal 5 damage to ALL enemies X times.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon and Bury become affordable alongside Block.Deal 32 damage.

Bury
Attack
4
Deal 52 damage.
BuryBludgeon and Bury become affordable alongside Block.Deal 52 damage.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Ectoplasm gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Ectoplasm gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Ectoplasm gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Ectoplasm gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Ectoplasm gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Ectoplasm gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Ectoplasm gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Ectoplasm gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Ectoplasm gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Ectoplasm
Lord's ParasolLord's ParasolLord's Parasol hands you everything the merchant stocks for free, sidestepping the whole drawback.When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Chemical XChemical XChemical X adds 2 more.The effects of your cost X cards are increased by 2.
Ice CreamIce CreamIce Cream banks the surplus.Energy is now conserved between turns.

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