
Pael's Flesh
Ancient
Gain an additional at the start of your 3rd turn, and every turn after that.
From turn 3: your maximum Energy is 1 higher, so a 3-Energy character refreshes to 4 on turn 3 and every turn after.- Not turns 1 and 2: it is a max-Energy modifier, not a one-off gain.
Before then: the relic shows the current turn number so you can see it coming.- The relic: lights up when it kicks in and resets at the end of combat.
Rarity
Ancient
Character
All characters
When to take Pael's Flesh
The pick for decks whose fights run long: a permanent fourth Energy from turn 3 on wins Boss and Elite fights in the Hive and beyond. Nearly blank if your deck ends fights in two turns.
Cards that synergize with Pael's Flesh

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansRunic Pyramid and Well-Laid Plans let you bank expensive cards for the turn the Energy arrives, and Bludgeon, Reap or Kingly Kick are the kind of card you save.At the end of your turn, Retain up to 1 card.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonRunic Pyramid and Well-Laid Plans let you bank expensive cards for the turn the Energy arrives, and Bludgeon, Reap or Kingly Kick are the kind of card you save.Deal 32 damage.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapRunic Pyramid and Well-Laid Plans let you bank expensive cards for the turn the Energy arrives, and Bludgeon, Reap or Kingly Kick are the kind of card you save.Retain.
Deal 27 damage.
Deal 27 damage.

Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.
Kingly KickRunic Pyramid and Well-Laid Plans let you bank expensive cards for the turn the Energy arrives, and Bludgeon, Reap or Kingly Kick are the kind of card you save.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Pael's Flesh gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Pael's Flesh gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Pael's Flesh gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Pael's Flesh gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Pael's Flesh gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Pael's Flesh gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Pael's Flesh gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Pael's Flesh gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Pael's Flesh gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Pael's Flesh gives goes into itDeal 5 damage to ALL enemies X times.
Relics that synergize with Pael's Flesh
Captain's WheelCaptain's WheelTurn-3 relics line up with it: Captain's Wheel and Chandelier fire the same turn.At the start of your 3rd turn, gain 18 Block.
ChandelierChandelierTurn-3 relics line up with it: Captain's Wheel and Chandelier fire the same turn.At the start of your 3rd turn, gain .
Runic PyramidRunic PyramidRunic Pyramid and Well-Laid Plans let you bank expensive cards for the turn the Energy arrives, and Bludgeon, Reap or Kingly Kick are the kind of card you save.At the end of your turn, you no longer discard your Hand.
Changes by version
- Pael's Flesh relic now visually increases the max energy shown in your Energy counter
- Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter; For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggersInterfaceBeta branchFor example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
- Pael's Flesh relic now shows the current turn count so you can tell how long until it starts triggering
All 7 patch notes4 older
- Added to the game
- Deprecated Pael's Flesh relic
- Removed from the game
- "Whenever you Rest, choose 1 card in your deck to Transform."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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