
Pael's Tears
Ancient
If you end your turn with unspent , gain an additional next turn.
At the end of each of your turns it notes whether you have any Energy left, even 1. If you did, you gain 2 extra Energy at the start of your next turn. Turn 1 can never benefit, the note is cleared when combat ends, and the check is on leftover Energy only: cards in hand do not matter. It stacks with any other turn-start Energy you have.
Rarity
Ancient
Character
All characters
When to take Pael's Tears
Suits decks that can float 1 Energy on a slow turn: 2 spent then 5 next turn beats 3 and 3 for expensive finishers. If you always spend everything, Pael's Flesh is steadier.
Cards that synergize with Pael's Tears

Shiv
Attack
0
Deal 4 damage.
Exhaust.
Exhaust.
Shiv0-cost cards like Shivs let you keep acting while leaving Energy unspent.Deal 4 damage.
Exhaust.
Exhaust.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Pael's Tears gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Pael's Tears gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Pael's Tears gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Pael's Tears gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Pael's Tears gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Pael's Tears gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Pael's Tears gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Pael's Tears gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Pael's Tears gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Pael's Tears gives goes into itDeal 5 damage to ALL enemies X times.
Relics that synergize with Pael's Tears
Ice CreamIce CreamIce Cream carries the floated Energy over as well, so every turn qualifies and the 2 extra keep piling up.Energy is now conserved between turns.
Art of WarArt of WarArt of War rewards the same quiet turns, and Diamond Diadem halves damage on turns you play 2 cards or fewer, which is exactly the turn you float Energy.If you do not play any Attacks during your turn, gain an additional next turn.
Diamond DiademDiamond DiademArt of War rewards the same quiet turns, and Diamond Diadem halves damage on turns you play 2 cards or fewer, which is exactly the turn you float Energy.Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Changes by version
- Pael's Tears blessing now properly displays the current character's energy icon
- Added to the game
- "Whenever you Rest, gain 5 Max HP."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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