
Seal of Gold
Ancient
At the start of your turn, spend 5 Gold to gain .
At the start of every one of your turns, if you have at least 5 Gold, it spends 5 Gold and gives you 1 Energy. It skips the turn if you are under 5. The drain is per turn, not per fight, so a 10-turn boss costs 50 Gold and a run of long fights can cost several hundred. Ancient, offered by Ancients.
Rarity
Ancient
Character
All characters
When to take Seal of Gold
Take it when you are rich or plan to be, since the Energy matters more than shopping you might skip. Best paired with income relics or a big Gold windfall.
Cards that synergize with Seal of Gold

Royalties
Power
1
At the end of combat, gain 30 Gold.
RoyaltiesRoyalties pays 30 after each fight.At the end of combat, gain 30 Gold.

Hand of Greed
Attack
2
Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.
Hand of GreedHand of Greed pays 20 per kill.Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Seal of Gold gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Seal of Gold gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Seal of Gold gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Seal of Gold gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Seal of Gold gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Seal of Gold gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Seal of Gold gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Seal of Gold gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Seal of Gold gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Seal of Gold gives goes into itDeal 5 damage to ALL enemies X times.
Relics that synergize with Seal of Gold
Signet RingSignet RingSignet Ring funds 199 turns.Upon pickup, gain 999 Gold.
Amethyst AubergineAmethyst AubergineAmethyst Aubergine adds 15 Gold per enemy.Enemies drop 15 additional Gold.
Bowler HatBowler HatBowler Hat adds 25% to all Gold.Gain 25% additional Gold.
Maw BankMaw BankMaw Bank pays 12 per floor, and only shop purchases switch it off.Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Changes by version
- Gold loss decreased from 5 to 3
- Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
- Moved Tezcatara's Seal of Gold relic to option 3 so that it is in the same pool as Pumpkin Candle
All 8 patch notes5 older
- Reworked Tezcatara's Seal of Gold relic
- Seal of Gold relic no longer prevents other players from gaining gold
- "Obtain 777 Gold. You can no longer obtain Gold."
- Seal of Gold can no longer give you negative gold
- Added Seal of Gold Tezcatara relic - "Obtain 777 gold. When you enter a new room, lose 20 Gold."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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