
Chandelier
Rare
At the start of your 3rd turn, gain .
When your third turn begins, Chandelier gives 3 Energy on top of your normal refill. It reads the turn counter at the start of your side's turn, fires only when that counter reads 3, and never repeats. Every combat starts the count over, so each fight can produce one 6-Energy turn. Compare Candelabra, which gives 2 Energy on turn 2.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Chandelier
A Rare for decks with something big to spend on, X-cost cards, 3-cost bombs or a Power you could not afford alongside Block. Shines in Act 2 and 3, useless in short Act 1 fights.
Cards that synergize with Chandelier

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind, Skewer, Multi-Cast and Heavenly Drill turn 6 Energy into one huge turn.Deal 5 damage to ALL enemies X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerWhirlwind, Skewer, Multi-Cast and Heavenly Drill turn 6 Energy into one huge turn.Deal 8 damage X times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastWhirlwind, Skewer, Multi-Cast and Heavenly Drill turn 6 Energy into one huge turn.Evoke your rightmost Orb X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillWhirlwind, Skewer, Multi-Cast and Heavenly Drill turn 6 Energy into one huge turn.Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Chandelier gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Chandelier gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Chandelier gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Chandelier gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Chandelier gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Chandelier gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Chandelier
Chemical XChemical XChemical X adds 2 more to whatever X you pay.The effects of your cost X cards are increased by 2.
Ice CreamIce CreamIce Cream banks any Energy you cannot use.Energy is now conserved between turns.
Intimidating HelmetIntimidating HelmetIntimidating Helmet gives Block for every 2-cost card you play with the surplus.Whenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added assets
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.











