
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Heavenly Drill+
Attack
X
Deal 10 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly Drill
RegentAttackRare
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Deal 10 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
X: X is the Energy you spend on it, it deals 8 damage X times, but if X is 4 or more, X is doubled before the hits are counted.
Example: three Energy gives 3 hits for 24, four Energy gives 8 hits for 64.
Chemical X: anything that raises X, such as it adding 2, is applied before the check, so 2 Energy becomes X of 4 and then 8 hits.
Modifiers: each hit is boosted by Strength and Vulnerable.
Upgrade: each hit is 10, so 8 hits deal 80.
Character
Type
Attack
Rarity
Rare
Cost
X Energyall you have left
Target
One enemy
Unlock
Little KingBeat Ascension 1 with the Regent
When to take Heavenly Drill
Take it for a Regent who can reach 4 Energy on a turn, since below that it is just an ordinary X card. Hold it for bosses rather than firing it small.
Cards that synergize with Heavenly Drill

Alignment
Skill
0
3
Gain .
AlignmentAlignment and Hegemony provide the extra Energy.Gain .

Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Next turn, gain .
HegemonyAlignment and Hegemony provide the extra Energy.Deal 15 damage.
Next turn, gain .
Next turn, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence banks it and keeps the Drill in hand.Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance adds 1 Strength to every hit.Gain 1 Strength. ALL enemies lose 1 Strength.

Orbit
Power
2
Every 4 you spend,
gain .
gain .
OrbitOrbit refunds Energy as you pour it in.Every 4 you spend,
gain .
gain .

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you create a card, gain 1 Strength.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Heavenly Drill adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Heavenly Drill adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gives extra Energy, and Heavenly Drill spends all of it as XDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Next turn, gain .
Refine BladeRefine Blade gives extra Energy, and Heavenly Drill spends all of it as XForge 9.
Next turn, gain .
Next turn, gain .

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation gives extra Energy, and Heavenly Drill spends all of it as XEvery 10 cards you draw, gain .

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness gives extra Energy, and Heavenly Drill spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame gives extra Energy, and Heavenly Drill spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Outmaneuver
Skill
1
Next turn, gain .
OutmaneuverOutmaneuver gives extra Energy, and Heavenly Drill spends all of it as XNext turn, gain .

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction gives extra Energy, and Heavenly Drill spends all of it as XGain .
Exhaust.
Exhaust.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax gives extra Energy, and Heavenly Drill spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
Relics that synergize with Heavenly Drill
Chemical XChemical XChemical X turns 2 Energy into 8 hits.The effects of your cost X cards are increased by 2.
Mini RegentMini RegentMini Regent gives Strength, and Heavenly Drill adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Ember TeaEmber TeaEmber Tea gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Heavenly Drill adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Heavenly Drill adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Heavenly Drill adds it on every one of its hitsStart each Elite combat with 2 Strength.
GiryaGiryaGirya gives Strength, and Heavenly Drill adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Heavenly Drill adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Heavenly Drill adds it on every one of its hitsStart each combat with 1 Strength.
NunchakuNunchakuNunchaku gives extra Energy, and Heavenly Drill spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Heavenly Drill spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Heavenly Drill spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Heavenly Drill spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Heavenly Drill spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Heavenly Drill spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of WarArt of WarArt of War gives extra Energy, and Heavenly Drill spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed AntlerBlessed AntlerBlessed Antler gives extra Energy, and Heavenly Drill spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Changes by version
- Reworked the card
- Sharp Enchantment now applies properly to Heavenly Drill card
- Heavenly Drill card no longer hits all enemies
All 11 patch notes8 older
- Reworked cards
- Cost changed from 3 to 2
- Damage increased from 6 to 8 (upgraded 8 to 10) and only counts this turn instead of the whole combat
- Damage increased from 6(7) to 6(8) per spent Star
- Reworked the card
- Added portrait art
- Added temporary art for Heavenly Drill card
- Added Galactic Throne, The Smith, and Heavenly Drill Legendary cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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