Heavenly Drill

RegentAttackRare
Deal 8 damage X times.
Double X if it's 4 or more.
  • X: X is the Energy you spend on it, it deals 8 damage X times, but if X is 4 or more, X is doubled before the hits are counted.
  • Example: three Energy gives 3 hits for 24, four Energy gives 8 hits for 64.
  • Chemical X: anything that raises X, such as it adding 2, is applied before the check, so 2 Energy becomes X of 4 and then 8 hits.
  • Modifiers: each hit is boosted by Strength and Vulnerable.
  • Upgrade: each hit is 10, so 8 hits deal 80.
Character
Type
Attack
Rarity
Rare
Cost
X Energyall you have left
Target
One enemy
Unlock
Little KingBeat Ascension 1 with the Regent

When to take Heavenly Drill

Take it for a Regent who can reach 4 Energy on a turn, since below that it is just an ordinary X card. Hold it for bosses rather than firing it small.

Cards that synergize with Heavenly Drill

Alignment
Skill
0
3
Gain .
Alignment and Hegemony provide the extra Energy.Gain .
Hegemony
Attack
2
Deal 15 damage.
Next turn, gain .
Alignment and Hegemony provide the extra Energy.Deal 15 damage.
Next turn, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence banks it and keeps the Drill in hand.Next turn,
gain and .
Retain your Hand this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance adds 1 Strength to every hit.Gain 1 Strength. ALL enemies lose 1 Strength.
Orbit
Power
2
Every 4 you spend,
gain .
Orbit refunds Energy as you pour it in.Every 4 you spend,
gain .
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you create a card, gain 1 Strength.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you play a card this turn, gain 1 Strength this turn.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Heavenly Drill adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Heavenly Drill adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gives extra Energy, and Heavenly Drill spends all of it as XDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Refine Blade gives extra Energy, and Heavenly Drill spends all of it as XForge 9.
Next turn, gain .
Automation
Power
1
Every 10 cards you draw, gain .
Automation gives extra Energy, and Heavenly Drill spends all of it as XEvery 10 cards you draw, gain .
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness gives extra Energy, and Heavenly Drill spends all of it as XRetain.
If your Hand is empty, draw 2 cards and gain .
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame gives extra Energy, and Heavenly Drill spends all of it as XGain .
Draw 2 cards.
Lose 1 Max HP.
Outmaneuver
Skill
1
Next turn, gain .
Outmaneuver gives extra Energy, and Heavenly Drill spends all of it as XNext turn, gain .
Production
Skill
0
Gain .
Exhaust.
Production gives extra Energy, and Heavenly Drill spends all of it as XGain .
Exhaust.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax gives extra Energy, and Heavenly Drill spends all of it as XGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.

Relics that synergize with Heavenly Drill

Chemical X
Chemical X turns 2 Energy into 8 hits.The effects of your cost X cards are increased by 2.
Mini Regent
Mini Regent gives Strength, and Heavenly Drill adds it on every one of its hitsThe first time you spend each turn, gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Heavenly Drill adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Heavenly Drill adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Heavenly Drill adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Heavenly Drill adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Heavenly Drill adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Heavenly Drill adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Heavenly Drill adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Heavenly Drill adds it on every one of its hitsStart each combat with 1 Strength.
Nunchaku
Nunchaku gives extra Energy, and Heavenly Drill spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Heavenly Drill spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Heavenly Drill spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Heavenly Drill spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Heavenly Drill spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Heavenly Drill spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Heavenly Drill spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of War
Art of War gives extra Energy, and Heavenly Drill spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed Antler
Blessed Antler gives extra Energy, and Heavenly Drill spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Changes by version

  1. 18 Sep 2025ReworkInternal playtest
    Reworked the card
  2. 21 Aug 2025Bug fixInternal playtest
    Sharp Enchantment now applies properly to Heavenly Drill card
  3. 10 Jul 2025Bug fixInternal playtest
    Heavenly Drill card no longer hits all enemies
All 11 patch notes8 older
  1. 3 Jul 2025ReworkInternal playtest
    Reworked cards
  2. 5 Jun 2025Cost32Internal playtest
    Cost changed from 3 to 2
  3. 25 Apr 2025Damage6(8)8(10)Internal playtest
    Damage increased from 6 to 8 (upgraded 8 to 10) and only counts this turn instead of the whole combat
  4. 27 Feb 2025BuffInternal playtest
    Damage increased from 6(7) to 6(8) per spent Star
  5. 6 Feb 2025ReworkInternal playtest
    Reworked the card
  6. 30 Jan 2025ArtInternal playtest
    Added portrait art
  7. 10 Oct 2024ArtInternal playtest
    Added temporary art for Heavenly Drill card
  8. 12 Sep 2024AddedThe SmithInternal playtest
    Added Galactic Throne, The Smith, and Heavenly Drill Legendary cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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