
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Restlessness+
Skill
0
Retain.
If your Hand is empty, draw 3 cards and gain .
If your Hand is empty, draw 3 cards and gain .
Version

Restlessness
Skill
0
If your Hand is empty, draw 2 cards and gain .

Restlessness+
Skill
0
If your Hand is empty, draw 3 cards and gain .
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 3 cards and gain .

Restlessness
Skill
0
If your Hand is empty, draw 2 cards and gain .
Exhaust.
Exhaust.

Restlessness+
Skill
0
If your Hand is empty, draw 3 cards and gain .
Exhaust.
Exhaust.
Restlessness
ColorlessSkillUncommon
You are viewing an old version of this card
Free and Retained: only works if it is the last card in your hand when played.
Effect: then you draw 2 and gain 2 Energy, 3 and 3 upgraded.
Otherwise: any other card in hand makes it a blank play, so the line is to play everything else, then it.
Retain: means you can hold it across turns until a hand empties.
Order: the cards are drawn one at a time before the Energy arrives.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself
When to take Restlessness
Strong in decks that empty their hands fast, where it turns into 2 Energy and 2 fresh cards. Weak in a big deck of expensive cards, where you rarely reach empty.
Cards that synergize with Restlessness

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Second Wind clear the hand for it.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindFiend Fire and Second Wind clear the hand for it.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble discards everything else first.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel leaves you with Shivs to play out.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon Exhausts the hand and leaves this behind if it was Retained.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Wisp
Skill
0
Gain .
Exhaust.
Exhaust.
WispWisp is another free card to play before it.Gain .
Exhaust.
Exhaust.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Restlessness drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Restlessness gives goes into itDeal 10 damage to a random enemy X times.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Restlessness drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Restlessness drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Restlessness gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Restlessness gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Restlessness gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Restlessness gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Restlessness gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Restlessness gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Restlessness gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Restlessness gives goes into itChannel X Lightning.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Restlessness gives goes into itDeal 5 damage to ALL enemies X times.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Restlessness drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Restlessness drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Restlessness drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Restlessness is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Restlessness drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Relics that synergize with Restlessness
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Restlessness drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power CellPower CellPower Cell looks for 0 Energy cards, and Restlessness is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Restlessness drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Restlessness is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Restlessness is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Restlessness is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Restlessness is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Restlessness is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Restlessness card no longer glows gold if it's the only card in your hand during the enemy turn
- Restlessness card no longer glows gold when it is in your hand during the enemy's turn
- Added Retain
All 7 patch notes4 older
- Removed Exhaust
- Rarity changed from Rare to UncommonInterfaceInternal playtestRestlessness card now glows gold if it is the only card in your hand
- Added art for Contractility and Restlessness cards
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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