
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.

Finesse+
Skill
0
Gain 7 Block.
Draw 1 card.
Draw 1 card.
Version
Finesse
ColorlessSkillUncommon
You are viewing an old version of this card
You gain 4 Block, then draw 1 card, for no Energy. The Block comes first and is normal card Block, so Dexterity applies. Upgraded, 7 Block.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself
When to take Finesse
Grab it in Act 1 from a shop or colorless reward; best in decks counting cards played, fine everywhere else. Upgrade it, since 7 Block for free is a Defend that replaces itself.
Cards that synergize with Finesse

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache counts it toward five cards a turn.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess adds Dexterity to the Block.Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation turns the draws into Energy.Every 10 cards you draw, gain .

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes counts it as a Skill in hand for the Silent.Deal 5 damage for each Skill in your Hand.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Finesse drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Finesse drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Finesse drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Finesse drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Finesse drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Finesse is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Finesse drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Finesse drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Finesse drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Finesse drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Finesse drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Finesse is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Finesse is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Finesse is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Finesse is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Finesse is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Finesse is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Finesse is freeWhenever you play a card, deal 4 damage to a random enemy.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Finesse is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Finesse is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
Relics that synergize with Finesse
Letter OpenerLetter OpenerLetter Opener hits all enemies every third Skill.Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Tuning ForkTuning ForkTuning Fork pays Block every tenth Skill.Every time you play 10 Skills, gain 7 Block.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Finesse drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power CellPower CellPower Cell looks for 0 Energy cards, and Finesse is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Finesse drawsRetain your Hand on the first turn of combat.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Finesse is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Finesse is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Finesse is freeEvery 4 cards you play, draw 1 card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Finesse gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Finesse gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Finesse gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Finesse gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block gain increased from 2 to 4 (upgraded 3 to 7)
- Updated Finesse card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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