
Power Cell
RareDefect
Turn 1: pulls up to 2 random cards that currently cost 0 Energy out of your Draw Pile into your hand.- Not X-cost: X-cost cards never count, and the cost check happens at that moment.
On top: of your normal draw, so a deck with two candidates opens with 7 cards.
Turn 1 only, Rare, unlocked by the Laser Beams epoch, 275 Gold.
When to take Power Cell
Good in a Defect deck running three or more 0-cost cards, since fewer than that makes it whiff often. Buy it with a Claw package or free setup Skills for a turn-1 combo.
Cards that synergize with Power Cell

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawClaw arrives early and starts scaling on turn 1.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellBeam Cell and Go for the Eyes give free debuffs immediately.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.
Go for the EyesBeam Cell and Go for the Eyes give free debuffs immediately.Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix and Chill are free setup you want first.Gain 2 Focus this turn.
Exhaust.
Exhaust.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillHotfix and Chill are free setup you want first.Channel 1 Frost for each enemy.
Exhaust.
Exhaust.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical is 4 Energy on the opening turn.Gain 4.
Exhaust.
Exhaust.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns the first zero-cost Attack each turn, so a Power Cell Claw keeps coming back.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away costs 0 Energy, which is what Power Cell looks forGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.
Boot SequenceBoot Sequence costs 0 Energy, which is what Power Cell looks forInnate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLFTL costs 0 Energy, which is what Power Cell looks forDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

Helix Drill
Attack
0
Deal 3 damage for each previously spent this turn.
Helix DrillHelix Drill costs 0 Energy, which is what Power Cell looks forDeal 3 damage for each previously spent this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded costs 0 Energy, which is what Power Cell looks forGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockOverclock costs 0 Energy, which is what Power Cell looks forDraw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot costs 0 Energy, which is what Power Cell looks forShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil costs 0 Energy, which is what Power Cell looks forDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOTURBO costs 0 Energy, which is what Power Cell looks forGain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You costs 0 Energy, which is what Power Cell looks forAnother player gains .

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas costs 0 Energy, which is what Power Cell looks forDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame costs 0 Energy, which is what Power Cell looks forGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Byrd Swoop
Attack
0
Deal 14 damage.
Byrd SwoopByrd Swoop costs 0 Energy, which is what Power Cell looks forDeal 14 damage.

Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.
ClashClash costs 0 Energy, which is what Power Cell looks forCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles costs 0 Energy, which is what Power Cell looks forEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance costs 0 Energy, which is what Power Cell looks forInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment costs 0 Energy, which is what Power Cell looks forReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
Changes by version
- Added assetsTextInternal playtestLidar to Power Cell
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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