Hotfix

DefectSkillCommon
Gain 2 Focus this turn.
Exhaust.

Playing it applies a temporary Focus power worth 2 that lasts until the end of the turn, so every orb passive and Evoke resolved this turn is stronger. Play it before Dualcast, Multi-Cast or Shatter, not after. The base card exhausts; the upgrade removes Exhaust and changes nothing else.

Character
Type
Skill
Rarity
Common
Cost
0 Energy
Target
Yourself

When to take Hotfix

A free card that turns a Quadcast turn into a kill, though it needs orbs to matter so pass in Act 1 with only Cracked Core to channel. Upgrade once your deck Evokes often.

Cards that synergize with Hotfix

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast and Multi-Cast Evoke several times under the boost.Evoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Quadcast and Multi-Cast Evoke several times under the boost.Evoke your rightmost Orb X times.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter Evokes everything twice.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil fires all your Lightning at once.Deal 3 damage.
Trigger all Lightning against the enemy.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Hotfix to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Hotfix to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Hotfix to work withChannel X Lightning.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Hotfix to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Hotfix to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Hotfix to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Hotfix to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Hotfix to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Hotfix to work withChannel 1 random Orb.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Hotfix to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Hotfix to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Hotfix to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Hotfix to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Hotfix to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Hotfix to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Hotfix to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Hotfix to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Hotfix to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Hotfix to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Hotfix to work withWhenever you play a Power, Channel 1 Lightning.

Relics that synergize with Hotfix

Gold-Plated Cables
Gold-Plated Cables triggers the rightmost passive an extra time.Your rightmost Orb triggers its passive an additional time.
Metronome
Metronome Channels Orbs for Hotfix to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Hotfix to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Hotfix to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Hotfix to work withAt the start of each combat, Channel 1 Dark.
Power Cell
Power Cell looks for 0 Energy cards, and Hotfix is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning Fork
Tuning Fork counts the Skills you play, and Hotfix is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Hotfix is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Hotfix is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Hotfix is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Hotfix Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Hotfix Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Hotfix is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Hotfix Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 2 Apr 2026ArtBeta branch
    Added portrait art
  2. 19 Mar 2026Exhaustno ExhaustExhaustBeta branch
    Added Exhaust and upgrade now removes Exhaust instead of increasing Focus
  3. 10 Jul 2025Focus1(2)2(3)Internal playtest
    Focus gain increased from 1 to 2 (upgraded 2 to 3)
All 6 patch notes3 older
  1. 15 May 2025ReworkFocusInternal playtest
    "Upgrade a card in your hand" to "Gain 1 Focus this turn."
  2. 25 Apr 2025AddedInternal playtest
    Added to the game
  3. 13 Sep 2024ChangeInternal playtest
    Named in this patch note

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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