
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Null+
Attack
2
Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Apply 3 Weak.
Channel 1 Dark.
Null
DefectAttackUncommon
Two Energy deals 10 damage (13 upgraded), applies 2 Weak (3 upgraded) and then Channels a Dark orb, in that order. The Dark orb stores damage that grows every turn and, when Evoked, hits the enemy with the least HP. Weak cuts the target's Attack damage by 25 percent for its duration.
When to take Null
A solid Act 1 pick for the Defect, giving damage now, a defensive debuff and an orb for later. Take it over a second Strike-level Attack, and upgrade when you can.
Cards that synergize with Null

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness and Loop grow the Dark orb faster.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopDarkness and Loop grow the Dark orb faster.At the start of your turn, trigger the passive ability of your rightmost Orb.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast and Quadcast cash it in.Evoke your rightmost Orb twice.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastDualcast and Quadcast cash it in.Evoke your rightmost Orb 4 times.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow evokes your leftmost orb each turn so the stored damage keeps coming.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage adds 5 for every orb, the new Dark included.Deal 5 damage for each Channeled Orb.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Null ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Null ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Null ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Null ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Null ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Null ChannelsEvoke your rightmost Orb X times.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Null ChannelsGain 2 Orb Slots.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Null ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Null ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Null ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Null ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment works with the Orbs Null ChannelsGain 1 Focus.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Null ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Null ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Null ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Null
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Null ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Null ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Null ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Null ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Null ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Null is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Weak application decreased from 2 to 1 (upgraded 3 to 2)
- Defect's Black Beam card renamed to Null
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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