
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Biased Cognition+
Power
1
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition
DefectPowerAncient
Gain 4 Focus at once, 5 upgraded.
A separate debuff removes 1 Focus at the start of each of your turns for the rest of the fight.- Focus can fall below 0, so a long fight turns it negative.
An Ancient-rarity card: normal card rewards and random generation never offer it.- Comes from Ancient sources such as Dusty Tome, which adds an upgraded Ancient card from your pool.
When to take Biased Cognition
Play it as early as possible in short fights, a turn 1 engine for elites that need Frost or Lightning right away. In long boss fights, hold it for the kill.
Cards that synergize with Biased Cognition

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment and Data Disk offset the decay.Gain 1 Focus.

Tempest
Skill
X
Channel X Lightning.
TempestTempest and Voltaic cash in the Focus at once.Channel X Lightning.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicTempest and Voltaic cash in the Focus at once.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast and Shatter Evoke while the number is high.Evoke your rightmost Orb X times.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterMulti-Cast and Shatter Evoke while the number is high.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.
HyperbeamHyperbeam fits the same short-fight plan.Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Biased Cognition to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Biased Cognition to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Biased Cognition to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Biased Cognition to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Biased Cognition to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Biased Cognition to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Biased Cognition to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Biased Cognition to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Biased Cognition to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Biased Cognition to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Biased Cognition to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Biased Cognition to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Biased Cognition to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Biased Cognition to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Biased Cognition to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Biased Cognition to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Biased Cognition to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Biased Cognition to work withAt the start of your turn, Channel 1 Glass.
Relics that synergize with Biased Cognition
Data DiskData DiskDefragment and Data Disk offset the decay.Start each combat with 1 Focus.
MetronomeMetronomeMetronome Channels Orbs for Biased Cognition to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Biased Cognition to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Biased Cognition to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Biased Cognition to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Biased Cognition is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Biased Cognition is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Biased Cognition is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Biased Cognition is oneWhenever you play a Power, draw 1 card.
Changes by version
- Focus increased from 4 to 5 (upgraded 5 to 6)
- Added Biased Cognition card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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