Game Piece

Game Piece

Rare
Whenever you play a Power, draw 1 card.

Whenever you play a Power during combat, you draw 1 card. There is no per-turn limit and no other condition. Rare shared relic, 275 Gold.

Rarity
Rare
Character
All characters
Shop price
275 gold

When to take Game Piece

Take it when the deck holds four or more Powers, so the draw keeps you moving on setup turns. Best saved for Defect and other Power-dense builds.

Cards that synergize with Game Piece

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm and Subroutine already reward each Power.Whenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Storm and Subroutine already reward each Power.Whenever you play a Power, gain .
Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Jeweled Mask and Creative AI feed extra Powers.At the start of your turn, add a random Power into your Hand.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Game Piece drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Game Piece drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Game Piece drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Game Piece drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Game Piece drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Game Piece drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Game Piece drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Game Piece drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Game Piece drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Game Piece drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Game Piece drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Game Piece drawsDeal 12 damage.
Retain your Hand this turn.
Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive is a Power, and Game Piece triggers when you play oneSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant
Power
1
Poison is triggered 1 additional time.
Accelerant is a Power, and Game Piece triggers when you play onePoison is triggered 1 additional time.
Accuracy
Power
1
Shivs deal 4 additional damage.
Accuracy is a Power, and Game Piece triggers when you play oneShivs deal 4 additional damage.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage is a Power, and Game Piece triggers when you play oneWhenever you play a card, gain 1 Block.
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression is a Power, and Game Piece triggers when you play oneAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal is a Power, and Game Piece triggers when you play oneWhenever you create a card, gain 1 Strength.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade is a Power, and Game Piece triggers when you play oneBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope is a Power, and Game Piece triggers when you play oneWhenever you gain Block on your turn, other players gain half that much Block.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition is a Power, and Game Piece triggers when you play oneGain 4 Focus.
At the start of your turn, lose 1 Focus.

Relics that synergize with Game Piece

Mummified Hand
Mummified Hand makes a card in hand free per Power, and Game Piece finds one to play.Whenever you play a Power, a random card in your Hand is free to play that turn.
Jeweled Mask
Jeweled Mask and Creative AI feed extra Powers.At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.
Frozen Egg
Frozen Egg upgrades them.Whenever you add a Power into your Deck, Upgrade it.
Cloak Clasp
Cloak Clasp wants a full hand, which Game Piece drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Game Piece drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 14 Aug 2025TextInternal playtest
    Rolling Sphere to Game Piece

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam