Version

Enlightenment

EventSkill
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Pool
Event
Type
Skill
Cost
0 Energy
Target
Yourself

Cards that synergize with Enlightenment

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame draws cards, and Enlightenment gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax draws cards, and Enlightenment gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Prophesize
Skill
2
Draw 6 cards.
Prophesize draws cards, and Enlightenment gets better with a bigger handDraw 6 cards.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Enlightenment is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Enlightenment gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Enlightenment gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Enlightenment gets better with a bigger handDraw cards until you have 6 in your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Enlightenment is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Enlightenment gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Enlightenment gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Enlightenment gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Enlightenment gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Enlightenment gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot draws cards, and Enlightenment gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape draws cards, and Enlightenment gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Discard 1 card.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Exhaust.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering draws cards, and Enlightenment gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Parse
Skill
1
Ethereal.
Draw 3 cards.
Parse draws cards, and Enlightenment gets better with a bigger handEthereal.
Draw 3 cards.
Skim
Skill
1
Draw 3 cards.
Skim draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.

Relics that synergize with Enlightenment

Joss Paper
Joss Paper draws cards, and Enlightenment gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Power Cell
Power Cell looks for 0 Energy cards, and Enlightenment is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Iron Club
Iron Club draws cards, and Enlightenment gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Enlightenment gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Enlightenment gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Enlightenment gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the Drake
Ring of the Drake draws cards, and Enlightenment gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of Preparation
Bag of Preparation draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Enlightenment gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Enlightenment gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Ring of the Snake
Ring of the Snake draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko Eye
Snecko Eye draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Enlightenment gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Enlightenment gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Enlightenment gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Tuning Fork
Tuning Fork counts the Skills you play, and Enlightenment is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Enlightenment is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Enlightenment is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Enlightenment is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Enlightenment Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Enlightenment Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Enlightenment Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 18 Sep 2025Bug fixInternal playtest
    Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
  2. 6 Feb 2025Exhaustno ExhaustExhaustInternal playtest
    Added Exhaust
  3. 12 Dec 2024ChangeMind BlastInternal playtest
    Changed Telepathic Spiders event: "Meditation Techniques" choice no longer gives Mind Blast card, just Enlightenment
All 5 patch notes2 older
  1. 5 Jul 2024Bug fixInternal playtest
    Mindblast and Enlightenment cards have their portraits again
  2. 29 Jun 2024CostMind BlastInternal playtest
    Third option now costs 200 gold and adds one Mind Blast and two Enlightenment to the player's deck; Mind Blast and Enlightenment are now event cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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