
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Enlightenment+
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Exhaust.
Version

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.

Enlightenment+
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this combat.
Reduce the cost of ALL cards in your Hand to 1 this turn.
Reduce the cost of ALL cards in your Hand to 1 this combat.
Cards that synergize with Enlightenment

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Enlightenment gets better with a bigger handGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax draws cards, and Enlightenment gets better with a bigger handGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize draws cards, and Enlightenment gets better with a bigger handDraw 6 cards.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Enlightenment is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Enlightenment gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Enlightenment gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Enlightenment gets better with a bigger handDraw cards until you have 6 in your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Enlightenment is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Enlightenment gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Enlightenment gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Enlightenment gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Enlightenment gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Enlightenment gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot draws cards, and Enlightenment gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws cards, and Enlightenment gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering draws cards, and Enlightenment gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.
ParseParse draws cards, and Enlightenment gets better with a bigger handEthereal.
Draw 3 cards.
Draw 3 cards.

Skim
Skill
1
Draw 3 cards.
SkimSkim draws cards, and Enlightenment gets better with a bigger handDraw 3 cards.
Relics that synergize with Enlightenment
Joss PaperJoss PaperJoss Paper draws cards, and Enlightenment gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Power CellPower CellPower Cell looks for 0 Energy cards, and Enlightenment is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Iron ClubIron ClubIron Club draws cards, and Enlightenment gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Enlightenment gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Enlightenment gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Enlightenment gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Enlightenment gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Enlightenment gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Enlightenment gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Enlightenment gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Enlightenment gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Enlightenment gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Enlightenment gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Enlightenment gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Enlightenment is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Enlightenment is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Enlightenment is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Enlightenment is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Enlightenment Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Enlightenment Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Enlightenment Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
- Added Exhaust
- Changed Telepathic Spiders event: "Meditation Techniques" choice no longer gives Mind Blast card, just Enlightenment
All 5 patch notes2 older
- Mindblast and Enlightenment cards have their portraits again
- Third option now costs 200 gold and adds one Mind Blast and two Enlightenment to the player's deck; Mind Blast and Enlightenment are now event cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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